当前位置: 首页 > 图文教程 > 3D设计 > Maya > Maya Nurbs 车轮建模





From front view select these outer cv's (pic 3) then drag to -z axis (pic 4), -z value its about -0.235. You could expand your cv information on the right panel to see the value.
在 Front 视图里选择 CV 点 (pic 3) 将其在 -z 轴方向拉伸 (pic 4), 数值约为 -0.235. 你可以在 Channel box 里看到这一数值。


Select these 9 center cv's (pic 5) and drag also to -0.235 -z axis (pic 6).
选择 9 个 CV 点 (pic 5) 将其在 -z 轴上拉 -0.235 的距离 (pic 6).


Select these oval shapes (pic 7) and drag to about -0.46 of -z axis (pic 8).
选择那些卵形的曲线 (pic 7) ,并在 -z 轴上移动 -0.46(pic 8).


Now you have front oval shapes (bigger) and oval back shapes (smaller) right? OK now select every set of oval shapes like in pic 9 and loft them (every set of them), then it would look like this pic (pic 10).
先选择大的卵形曲线,按住 Shift 键选择小形卵形曲线 (pic 9) ,一组一组的 Loft 它们,然后就可得到如下图的结果 (pic 10).


Now select the other shapes (triangle and small shapes in the center) (pic 11) and then extrude them to -0.5 of -z axis (pic 12). remember : to extrude a curve as nurbs, open your extrude option box and set the style to distance, and make sure output geometry has been set to nurbs
现在
评论 (0) All