当前位置: 首页 > 图文教程 > Flash动画 > Flash动画制作 > Flash教程:纯AS编写蝌蚪摆尾动画效果

Flash动画制作
巧用超级解霸在Flash V5.0中插入录像
教你用Flash MX来制作简单的课件界面
Flash MX 2004 ActionScript图文教程(二)
Flash MX 2004 ActionScript图文教程(三)
Flash MX 2004 ActionScript图文教程(四)
Flash MX 2004 ActionScript图文教程(五)
Flash MX 2004 ActionScript图文教程(六)
flash场景之间相互跳转的实现方法
Flash本地加密
FLASH -- 关于变量的问题FLASH -- 关于变量的问题
Flash5 画任意直线教程
Flash MX 视频导入功能详解
制作飞舞的蝴蝶
Flash MX 2004 ActionScript图文教程(七)
Flash MX 2004 ActionScript图文教程(八)
Flash MX 2004 ActionScript图文教程(九)
Flash MX 2004 ActionScript图文教程(十)
Flash教程 飞翔的文字
Flash MX 2004 ActionScript图文教程(十一)
制作Flash网站技巧拾零

Flash动画制作 中的 Flash教程:纯AS编写蝌蚪摆尾动画效果


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-11-22   浏览: 83 ::
收藏到网摘: n/a

先看最终效果:

场景里代码

Object.environment = this;
Math.prototype.degrees = function (r)
{
return (r * 180 / 3.141593E+000);
};
maxtents = 3;
this.onEnterFrame = function ()
{
if (!random(30) && tents < maxtents)
{
var nombre = "tent" + String(depth++);
var neo = this.attachMovie("tentacle", nombre, depth);
neo._x = random(600);
neo._y = 370;
neo.theta = 270;
++tents;
} // end if
};
stop ()

MC里的代码

#initclip 1
function TentacleClass()
{
this.numNodes = 27;
this.head = 2 + random(4);
this.girth = 8 + random(12);
this.speedCoefficient = 9.000000E-002 + random(10) / 50;
this.friction = 9.000000E-001 + random(10) / 100;
this.muscleRange = 20 + random(50);
this.muscleFreq = 1.000000E-001 + random(100) / 250;
this.generateNodes();
this.onEnterFrame = this.move;
} // End of the function
TentacleClass.prototype = new MovieClip();
TentacleClass.prototype.generateNodes = function ()
{
this.node = new Array();
var n = 0;
while (n < this.numNodes)
{
var point = {x: 0, y: 0};
this.node.push(point);
++n;
} // end while
};
TentacleClass.prototype.move = function ()
{
this.tv = this.tv + 5.000000E-001 * (Math.random() - Math.random());
this.theta = this.theta + this.tv;
this.tv = this.tv * this.friction;
this.node[0].x = this.head * Math.cos(1.745329E-002 * this.theta);
this.node[0].y = this.head * Math.sin(1.745329E-002 * this.theta);
this.count = this.count + this.muscleFreq;
this.thetaMuscle = this.muscleRange * Math.sin(this.count);
this.node[1].x = -this.head * Math.cos(1.745329E-002 * (this.theta + this.thetaMuscle));
this.node[1].y = -this.head * Math.sin(1.745329E-002 * (this.theta + this.thetaMuscle));
var i = 2;
while (i < this.numNodes)
{
var dx = this.node.x - this.node[i - 2].x;
var dy = this.node.y - this.node[i - 2].y;
var d = Math.sqrt(dx * dx + dy * dy);
this.node.x = this.node[i - 1].x + dx * this.girth / d;
this.node.y = this.node[i - 1].y + dy * this.girth / d;
if (i == 2)
{
this._x = this._x - dx * this.speedCoefficient;
this._y = this._y - dy * this.speedCoefficient;
if (this._x + this._width < 0 || this._x - this._width > 600 || this._y + this._height < 0 || this._y - this._height > 400)
{
--Object.environment.tents;
this.removeMovieClip();
} // end if
} // end if
++i;
} // end while
this.clear();
this.moveTo(this.node[1].x, this.node[1].y);
var i = 2;
while (i < this.numNodes)
{
this.lineStyle(int(this.numNodes - i) * (this.numNodes - i) / 20, 16777215, 100);
this.lineTo(this.node.x, this.node.y);
++i;
} // end while
};
Object.registerClass("tentacle", TentacleClass);
#endinitclip