当前位置: 首页 > 图文教程 > Flash动画 > Flash动画制作 > Flash教程:AS制作复制美丽爱心效果

Flash动画制作
FLASH MX 2004右键菜单秀
轻松打造Flash帧速率测试器
Flash制作马赛克效果
一些Flash经验法则
Flash MX 2004 UI组件系列教程(2)
Flash加载外部文件(1)
Flash加载外部文件(4)
Flash MX 2004 UI组件系列教程(6)
Flash MX 2004 UI组件系列教程(5)
Flash MX 2004 UI组件系列教程(7)
Flash MX 2004滚动文本框的两种做法
Flash MX 2004 UI组件系列教程(1)
Flash 8中文版视频教程 滤镜-渐变发光
Flash 8中文版视频教程 滤镜-斜角
Flash 8中文版视频教程 滤镜-渐变斜角
PowerPoint中使用Flash的两点技巧
Flash动画 让其巧妙的设置成桌面上的布景
Flash 8中文版视频教程 滤镜-调整颜色
Flash 8中文版视频教程 绘画-联合
Flash 8中文版视频教程 绘画-裁切

Flash动画制作 中的 Flash教程:AS制作复制美丽爱心效果


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-11-22   浏览: 153 ::
收藏到网摘: n/a

效果演示:(鼠标移到影片剪辑中心位置,看看效果)

1:先在场景绘制一个任意形,图像也可以,f8转换为影片剪辑

2:紧接着,按f8再转换一次影片剪辑"元件2"(也可以ctrl+F8拖进去,这里是个人习惯)

3:双击进入"元件2",给影片剪辑起名称为"aqua0"

4:新建图层2,层2第一帧点右键,给动作.

5:给第二层依次按f7插入三个空白关键帧.他们的action依次是

第一帧:

d = 0;
i = 0;
numAqua = 0;
minAlpha = 70;
threshold = 500;
clp = aqua0;
maxChange = 1.57;
maxChange2 = 1.04666666666667;
halfMax = maxChange/2;
halfMax2 = maxChange2/2;
maxSpeed2 = 2;
trajectory = new Array(15);
trajectory[0] = 0;

第二帧:

i = numAqua;
while (i>=0) {
baseClip = eval("aqua"+i);
dx = baseClip._x-_xmouse;
dy = baseClip._y-_ymouse;
d = Number(Math.sqrt((dx*dx)+(dy*dy)));
if (threshold<d) {
            d = threshold;
}
closeness = (Math.pow(((threshold-d)/threshold)*10, 1.8)*0.016)*100;
if (!closeness) {
            closeness = 0;
}
if (0<closeness) {
            if (97<closeness) {
             if (baseClip._xscale<20) {
              removeMovieClip(baseClip);
             }
             if (numAqua<15) {
              numAqua = numAqua+1;
              duplicateMovieClip("aqua"+i, "aqua"+numAqua, numAqua);
              newClip = eval("aqua"+numAqua);
              trajectory[numAqua] = 0;
              colors[numAqua] = new Color(newClip);
              currentColor[numAqua] = new Object();
              colors[numAqua].setTransform(currentColor[numAqua]);
              newClip._x = newClip._x+(random(5)+5);
              newClip._y = newClip._y+(random(5)+5);
              baseClip._xscale = baseClip._xscale-20;
              baseClip._yscale = baseClip._yscale-20;
              newClip._xscale = baseClip._xscale;
              newClip._yscale = baseClip._yscale;
             }
            }
            currentColor[i].ra = startR-((closeness*0.01)*(startR-endR));
            currentColor[i].ga = startG-((closeness*0.01)*(startG-endG));
            currentColor[i].ba = startB-((closeness*0.01)*(startB-endB));
            colors[i].setTransform(currentColor[i]);
            a = (closeness*(100-minAlpha))*0.01;
            baseClip._alpha = a+minAlpha;
            speed = closeness/8;
            angle = (Math.random()*100)%maxChange;
            trajectory[i] = (trajectory[i]-halfMax)+angle;
} else {
            currentColor[i].ra = startR-((closeness*0.01)*(startR-endR));
            currentColor[i].ga = startG-((closeness*0.01)*(startG-endG));
            currentColor[i].ba = startB-((closeness*0.01)*(startB-endB));
            colors[i].setTransform(currentColor[i]);
            a = (closeness*(100-minAlpha))*0.01;
            baseClip._alpha = a+minAlpha;
            speed = maxSpeed2;
            angle = (Math.random()*100)%maxChange2;
            trajectory[i] = (trajectory[i]-halfMax2)+angle;
}
vx = speed*Math.cos(trajectory[i]);
vy = speed*Math.sin(trajectory[i]);
baseClip._x = baseClip._x+vx;
baseClip._y = baseClip._y+vy;
i = i-1;
}

第三帧:

gotoAndPlay(2); 

6:基本上大功告成,最后,回到场景,新建一个层,加个背景图就ok了,别忘了把背景图放到最下层哦.你也可以多复制一些调整大小,这个大家自己发挥了