当前位置: 首页 > 图文教程 > Flash动画 > Flash动画制作 > Flash教程:AS制作复制美丽爱心效果

Flash动画制作
Flash 3d效果精彩实例(5)
贺新年 制作五彩缤纷焰火动画
FlashMX2004中的XML应用之原理篇
制作一个骄艳的鲜花情人Flash贺卡
有趣 用Flash制作互动的小人
Flash制作鸡年新春动画贺卡
Flash MX 2004 UI组件系列教程(3)
Flash加载外部文件(5)
Flash MX 2004 UI组件系列教程(4)
Flash加载外部文件(2)
Flash加载外部文件(3)
一个最简便的代码实现任意数字和0的来回跳转
让Flash课件中测试题信手拈来
MX中如何实现swf文件的完美跳转
三分钟理解Flash中的级别关系
flash与ASP通信的几种方法
flashMX2004视频插件的应用教程
如何做好一个多人配合的flash项目
AS计算方面的错误
如何防止SWF文件被反编译

Flash动画制作 中的 Flash教程:AS制作复制美丽爱心效果


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-11-22   浏览: 183 ::
收藏到网摘: n/a

效果演示:(鼠标移到影片剪辑中心位置,看看效果)

1:先在场景绘制一个任意形,图像也可以,f8转换为影片剪辑

2:紧接着,按f8再转换一次影片剪辑"元件2"(也可以ctrl+F8拖进去,这里是个人习惯)

3:双击进入"元件2",给影片剪辑起名称为"aqua0"

4:新建图层2,层2第一帧点右键,给动作.

5:给第二层依次按f7插入三个空白关键帧.他们的action依次是

第一帧:

d = 0;
i = 0;
numAqua = 0;
minAlpha = 70;
threshold = 500;
clp = aqua0;
maxChange = 1.57;
maxChange2 = 1.04666666666667;
halfMax = maxChange/2;
halfMax2 = maxChange2/2;
maxSpeed2 = 2;
trajectory = new Array(15);
trajectory[0] = 0;

第二帧:

i = numAqua;
while (i>=0) {
baseClip = eval("aqua"+i);
dx = baseClip._x-_xmouse;
dy = baseClip._y-_ymouse;
d = Number(Math.sqrt((dx*dx)+(dy*dy)));
if (threshold<d) {
            d = threshold;
}
closeness = (Math.pow(((threshold-d)/threshold)*10, 1.8)*0.016)*100;
if (!closeness) {
            closeness = 0;
}
if (0<closeness) {
            if (97<closeness) {
             if (baseClip._xscale<20) {
              removeMovieClip(baseClip);
             }
             if (numAqua<15) {
              numAqua = numAqua+1;
              duplicateMovieClip("aqua"+i, "aqua"+numAqua, numAqua);
              newClip = eval("aqua"+numAqua);
              trajectory[numAqua] = 0;
              colors[numAqua] = new Color(newClip);
              currentColor[numAqua] = new Object();
              colors[numAqua].setTransform(currentColor[numAqua]);
              newClip._x = newClip._x+(random(5)+5);
              newClip._y = newClip._y+(random(5)+5);
              baseClip._xscale = baseClip._xscale-20;
              baseClip._yscale = baseClip._yscale-20;
              newClip._xscale = baseClip._xscale;
              newClip._yscale = baseClip._yscale;
             }
            }
            currentColor[i].ra = startR-((closeness*0.01)*(startR-endR));
            currentColor[i].ga = startG-((closeness*0.01)*(startG-endG));
            currentColor[i].ba = startB-((closeness*0.01)*(startB-endB));
            colors[i].setTransform(currentColor[i]);
            a = (closeness*(100-minAlpha))*0.01;
            baseClip._alpha = a+minAlpha;
            speed = closeness/8;
            angle = (Math.random()*100)%maxChange;
            trajectory[i] = (trajectory[i]-halfMax)+angle;
} else {
            currentColor[i].ra = startR-((closeness*0.01)*(startR-endR));
            currentColor[i].ga = startG-((closeness*0.01)*(startG-endG));
            currentColor[i].ba = startB-((closeness*0.01)*(startB-endB));
            colors[i].setTransform(currentColor[i]);
            a = (closeness*(100-minAlpha))*0.01;
            baseClip._alpha = a+minAlpha;
            speed = maxSpeed2;
            angle = (Math.random()*100)%maxChange2;
            trajectory[i] = (trajectory[i]-halfMax2)+angle;
}
vx = speed*Math.cos(trajectory[i]);
vy = speed*Math.sin(trajectory[i]);
baseClip._x = baseClip._x+vx;
baseClip._y = baseClip._y+vy;
i = i-1;
}

第三帧:

gotoAndPlay(2); 

6:基本上大功告成,最后,回到场景,新建一个层,加个背景图就ok了,别忘了把背景图放到最下层哦.你也可以多复制一些调整大小,这个大家自己发挥了