当前位置: 首页 > 图文教程 > Flash动画 > Flash动画制作 > 图片放大缩小移动类

Flash动画制作
把FLASH动画的源文件轻松找出来
Flash MX常用快捷键一览
我的世界杯:滚动足球动画制作
Flash绘制06年德国世界杯标志
鼠标控制MC播放
AS 对象篇
AS 语法篇
AS入门教程
Adobe Flash CS3蓄势待发
解决动态文本的特效显示与文件大小之间的矛盾
在Flash中调用电影剪辑
三步打造超炫Flash按钮
从Flash中导出透明背景的GIF动画
用flash8.0打造图标[简单教程]
攻防结合!谈Flash的破解与加密大战
Flash制作碧海蓝天海鸥飞片头动画
Flash初学者入门常见问题大总结
AS代码2.0:针对Flash Player 7
网页中嵌入Flash的方法讨论
小小快捷键改变Flash界面 减少误操作

Flash动画制作 中的 图片放大缩小移动类


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-11-22   浏览: 40 ::
收藏到网摘: n/a

-图片放大缩小移动类:
-----------------------class-------------------------

class ZoomOpenMove {
   private var obj:MovieClip;
   private var pos_scale:Number;
   private var x_speed:Number;
   private var y_speed:Number;
   private var scale_speed:Number;
   private var scale_step:Number;
   public function ZoomOpenMove(_obj:MovieClip) {
      this.obj = _obj;
   }
   public function get s_speed():Number {
      return scale_speed;
   }
   public function set s_speed(_s_speed:Number):Void {
      scale_speed = _s_speed;
   }
   public function get _x_speed():Number {
      return x_speed;
   }
   public function set _x_speed(_x_x_speed:Number):Void {
      x_speed = _x_x_speed;
   }
   public function get _y_speed():Number {
      return y_speed;
   }
   public function set _y_speed(_y_y_speed:Number):Void {
      y_speed = _y_y_speed;
   }
   public function get _scale_step():Number {
      return scale_step;
   }
   public function set _scale_step(scalestep:Number):Void {
      scale_step = scalestep;
   }
   public function get _scale_speed():Number {
      return scale_speed
   }
   public function set _scale_speed(scalespeed:Number):Void {
      scale_speed = scalespeed
   }
   public function get _pos_scale():Number {
      return pos_scale;
   }
   public function set _pos_scale(posscale:Number):Void {
      pos_scale = posscale;
   }
   public function Open() {
      if (_root._xmouse<Stage.width and _root._xmouse>0 and _root._ymouse>0 and _root._ymouse<Stage.height) {
         obj._xscale<pos_scale ? obj._xscale=obj._yscale += scale_step : obj._xscale=obj._yscale=pos_scale;
      }
   }
   public function Zoom() {
      if (_root._xmouse<Stage.width and _root._xmouse>0 and _root._ymouse>0 and _root._ymouse<Stage.height) {
         obj._x += (0-obj._x)/scale_speed;
         obj._y += (0-obj._y)/scale_speed;
         obj._xscale += (100-obj._xscale)/scale_speed;
         obj._yscale += (100-obj._yscale)/scale_speed;
      }
   }
   public function Move() {
      if (obj.hitTest(_root._xmouse, _root._ymouse, true)) {
         var pos_x = _root._xmouse*(Stage.width-obj._width)/Stage.width;
         var pos_y = _root._ymouse*(Stage.height-obj._height)/Stage.height;
         obj._x += (pos_x-obj._x)/x_speed;
         obj._y += (pos_y-obj._y)/y_spee