当前位置: 首页 > 图文教程 > Flash动画 > Flash动画制作 > 图片放大缩小移动类

Flash动画制作
Flash轻松制作背景模糊动画
Flash动画技巧:猴子荡秋千动画
Flash动画制作:flash中摸仿IK运动
Flash CS3教程:香烟冒出的烟雾动画
Flash把美女照片制作成底片特效
FLASH8.0鼠绘(6):穿长衫的可爱天使
flash在有限的页面内制作大的地图
Flash制作动画技巧:完善角色肢体连接
Flash图形线条描边制作立体感描边字
Flash常用技巧之视频导入与编辑的方法
Flash也能制作特色小图标
Flash鼠绘Q版的小女孩
Flash模拟网页alt鼠标提示功能
快速获取Flash课件中的素材
FLASH:《大话李白》创作全过程
FLASH:韩国导航条解析
Flash:制作MV
Flash MX制作堆雪效果
打造一个完美的共享库
FlashMX课件中的拖动

Flash动画制作 中的 图片放大缩小移动类


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-11-22   浏览: 26 ::
收藏到网摘: n/a

-图片放大缩小移动类:
-----------------------class-------------------------

class ZoomOpenMove {
   private var obj:MovieClip;
   private var pos_scale:Number;
   private var x_speed:Number;
   private var y_speed:Number;
   private var scale_speed:Number;
   private var scale_step:Number;
   public function ZoomOpenMove(_obj:MovieClip) {
      this.obj = _obj;
   }
   public function get s_speed():Number {
      return scale_speed;
   }
   public function set s_speed(_s_speed:Number):Void {
      scale_speed = _s_speed;
   }
   public function get _x_speed():Number {
      return x_speed;
   }
   public function set _x_speed(_x_x_speed:Number):Void {
      x_speed = _x_x_speed;
   }
   public function get _y_speed():Number {
      return y_speed;
   }
   public function set _y_speed(_y_y_speed:Number):Void {
      y_speed = _y_y_speed;
   }
   public function get _scale_step():Number {
      return scale_step;
   }
   public function set _scale_step(scalestep:Number):Void {
      scale_step = scalestep;
   }
   public function get _scale_speed():Number {
      return scale_speed
   }
   public function set _scale_speed(scalespeed:Number):Void {
      scale_speed = scalespeed
   }
   public function get _pos_scale():Number {
      return pos_scale;
   }
   public function set _pos_scale(posscale:Number):Void {
      pos_scale = posscale;
   }
   public function Open() {
      if (_root._xmouse<Stage.width and _root._xmouse>0 and _root._ymouse>0 and _root._ymouse<Stage.height) {
         obj._xscale<pos_scale ? obj._xscale=obj._yscale += scale_step : obj._xscale=obj._yscale=pos_scale;
      }
   }
   public function Zoom() {
      if (_root._xmouse<Stage.width and _root._xmouse>0 and _root._ymouse>0 and _root._ymouse<Stage.height) {
         obj._x += (0-obj._x)/scale_speed;
         obj._y += (0-obj._y)/scale_speed;
         obj._xscale += (100-obj._xscale)/scale_speed;
         obj._yscale += (100-obj._yscale)/scale_speed;
      }
   }
   public function Move() {
      if (obj.hitTest(_root._xmouse, _root._ymouse, true)) {
         var pos_x = _root._xmouse*(Stage.width-obj._width)/Stage.width;
         var pos_y = _root._ymouse*(Stage.height-obj._height)/Stage.height;
         obj._x += (pos_x-obj._x)/x_speed;
         obj._y += (pos_y-obj._y)/y_spee