当前位置: 首页 > 图文教程 > 网络编程 > ASP.NET > c#写的五子棋程序,供学习WinForms的鼠标事件和使用GDI+

ASP.NET
如何在ASP.NET中使用SmtpMail发送邮件
在VB.NET中利用Split和Replace函数计算字数
Attribute应用:简化ANF自定义控件初始化过程
ASP.NET 2.0移动开发入门之使用样式
ASP.NET 2.0中使用OWC生成图表
ASP.NET 2.0中控件的简单异步回调
一个无法捕获ADO.NET Dataset的内存错误
深入解读ADO.NET2.0的十大最新特性
.Net平台下的分布式缓存设计
ASP.NET全局异常处理浅析
ASP.NET 2.0中文验证码的实现
浅析.NET平台编程语言的未来走向
.net 框架程序设计收藏
使用ASP.NET MVC Futures 中的异步Action
详解.NET中的XmlReader与XmlWriter
关于.NET中的Server push技术
asp.net页面执行机制
对比JSP和ASP.NET的存储过程
.NET 4.0不会包含System.Shell.CommandLine
ASP.NET十个有效性能优化的方法

ASP.NET 中的 c#写的五子棋程序,供学习WinForms的鼠标事件和使用GDI+


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-11-03   浏览: 139 ::
收藏到网摘: n/a

前几天没事,写了一个小程序,可以用于学习C#。

程序使用了VS.NET环境编译,你的机器只要安装了.NET Framework SDK就可以运行。

源码和执行文件可以下载

http://www.wh-adv.com/download/five.zip

你不想下载也可读一下源码(图片资源等需要下载)。

namespace Leimom.FiveChess

{

using System;

using System.Drawing;

using System.Collections;

using System.ComponentModel;

using System.WinForms;

using System.Data;

/// <summary>

/// Summary description for Form1.

/// </summary>

public class FiveForm : System.WinForms.Form

{

/// <summary>

/// Required designer variable.

/// </summary>

private System.ComponentModel.Container components;

private System.WinForms.ImageList imageListbw;

//define the hot Rectangle

private Rectangle[] pointSquares;

//chess information

private int[] chessTable;

private int nextTurn;

private const int bTurn = 1;

private const int wTurn = 2;

private Stack chessIndex;

public FiveForm()

{

//

// Required for Windows Form Designer support

//

InitializeComponent();

//

// TODO: Add any constructor code after InitializeComponent call

//

chessIndex = new Stack();

nextTurn = bTurn;

chessTable = new int[225];

pointSquares = new Rectangle[225];

Size size = new Size(18,18);

int x = 0;

int y = 0;

for(int i = 0;i < 225;i++)

{

x = i%15;

y = i/15;

pointSquares[i].Size = size;

pointSquares[i].Offset(9+x*20,6+y*20);

chessTable[i] = 0;

}

}

protected override void OnPaint(PaintEventArgs e)

{

//you may paint

Graphics g = e.Graphics;

}

protected override void OnMouseDown(System.WinForms.MouseEventArgs e)

{

switch( e.Button )

{

//take left button down

case MouseButtons.Left:

OnLButtonDown(new Point(e.X,e.Y));

break;

//take right button down

case MouseButtons.Right:

OnRButtonDown(new Point(e.X,e.Y));

break;

}

base.OnMouseDown(e);

}

private void OnLButtonDown(Point p)

{

int nPos = GetRectID(p);

//click hot Rectangle witch have no chess

if(nPos != -1&&chessTable[nPos] == 0)

{

Graphics g = this.CreateGraphics();

if(nextTurn==bTurn)

{

//draw white chess

DrawBlack(g,nPos);

chessTable[nPos] = bTurn;

nextTurn = wTurn;

chessIndex.Push(bTurn);

chessIndex.Push(nPos);

}

else

{

//draw Black chess

DrawWhite(g,nPos);

chessTable[nPos] = wTurn;

nextTurn = bTurn;

chessIndex.Push(wTurn);

chessIndex.Push(nPos);

}

g.Dispose();

//witch win

CheckGameResult(nPos,nextTurn);

}

}

private void CheckGameResult(int nPos,int nextTurn)

{

//witch win

Stack isFive = new Stack();

int thisTurn = (nextTurn == bTurn)?wTurn:bTurn;

int x = nPos%15;

int y = nPos/15;

//scan x have five

for(int i=0;i<15;i++)

{

if(chessTable[y*15+i] == thisTurn)

{

isFive.Push(y*15+i);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

isFive.Clear();

//scan y have five

for(int i=0;i<15;i++)

{

if(chessTable[i*15+x] == thisTurn)

{

isFive.Push(i*15+x);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

isFive.Clear();

//scan x=y have five

for(int i=-14;i<15;i++)

{

if(x+i<0||x+i>14||y-i<0||y-i>14)

{

continue;

}

else

{

if(chessTable[(y-i)*15+x+i] ==