当前位置: 首页 > 图文教程 > 网络编程 > Javascript > Javascript Game

Javascript
jQuery开发者都需要知道的5个小技巧
Extjs学习笔记之六 面版
Javascript 中的类和闭包
IE6下JS动态设置图片src地址问题
Extjs学习笔记之七 布局
Extjs学习笔记之八 继承和事件基础
Extjs TriggerField在弹出窗口显示不出问题的解决方法
JavaScript中的集合及效率
利用js获取服务器时间的两个简单方法
在html页面上拖放移动标签
了解jQuery技巧来提高你的代码
JavaScript 页面坐标相关知识整理
Javascript UrlDecode函数代码
JQuery 遮罩层实现(mask)实现代码
jQuery 页面 Mask实现代码
Javascript的构造函数和constructor属性
js或css文件后面跟参数的原因说明
将CKfinder整合进CKEditor3.0的新方法
jQuery UI-Draggable 参数集合
jQuery 行级解析读取XML文件(附源码)

Javascript Game


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 151 ::
收藏到网摘: n/a

<HTML>

<HEAD>
<TITLE>JS FALCON</TITLE>

<SCRIPT LANGUAGE="JavaScript">
<!--
var Flimit=9                            //for TEST PLAY (Fire Limit 0 to 9)
var BossTM=0                            //              (Boss test mode = 1)
var BossLM=700                          //              (Boss appearance)
var Easy=0

var timerID = null
var TimeCounter = 0
var INT = 25                            //interval
var k=0                                 //key buffer
var X=100                               //my chr XY
var Y=100
var DX=0                                //my chr move
var DY=0
var IX=0
var IY=0
var SDX=0
var SDY=0
var SIX=0
var SIY=0
var Endflg=0                            //Game End Flag
var ff=0                                //fire flag
var fc=0                                //fire counter
var FX = new Array(12)                  //fire XY
var FY = new Array(12)
var bf=0                                //bomb flag
var bc=0                                //bomb counter
var BX=0                                //bomb XY
var BY=-100
var BDX=0                               //bomb fall speed
var BDY=0
var Cname = new Array(2)                //clash image No
var Bflag=0                             //bomb FLAG
var GND=0                               //scroll flag
var EFX = new Array(8)                  //enemy fire XY
var EFY = new Array(8)
var EVX = new Array(8)                  //enemy fire speed
var EVY = new Array(8)
var Fmax = 3                            //enemy fire max
var EMX = 200                           //enemy missile XY
var EMY = 284
var PTN = 0                             //enemy missile paturn
var Mvx = 0                             //enemy missile speed
var Mvy = 0
var mCount = 100                        //missile timer
var EX = new Array(20)                  //enemy XY
var EY = new Array(20)
var CH = new Array(2)                   //cobra Yspeed
var CW = new Array(2)                   //cobra Xspeed
var tmp1 = 0
var tmp2 = 0
var Endflg = 1
var Bossflg = 0
var BossX = 0                           //Boss X
var BossH = 0                           //Boss Canon H (170 to 220)
var CanonX=-200                         //Canon X,Y,counter
var CanonY=-200
var CanonC=0
var Bossflg=0
var tmpBF=0
var sf=0                                //Start flag
var spCOUNT=0


//IE check
 systm=""
 ver=navigator.appVersion
 len=ver.length
 for(iln=0;iln<len;iln++) if(ver.charAt(iln)=="(") break
 systm = ver.charAt(iln+1).toUpperCase()

 


// ---------------------------------
// ======== Main function ==========
// ---------------------------------

function interval1(){
 clearTimeout(timerID)

 // --------- Clash image clear -----------
  ccount0=ccount0+1
  if (ccount0 >= 2){cla0.left=-100}
  ccount1=ccount1+1
  if (ccount1 >= 2){cla1.left=-100}
  ccount2=ccount2+1
  if (ccount2 >= 2){cla2.left=-100}

 // --------- Enemy fire level up -----------
 TimeCounter=TimeCounter+1
 with (Math){Fmax=floor(TimeCounter/100)+3}
 if (Fmax >= Flimit){Fmax=Flimit}
 if (TimeCounter == Blimit){Bossflg=1;tmpbgc=100;tmpbgf=0}
 if (Bossflg >= 1){
  tmpbgc=tmpbgc-5
  if (tmpbgc >= 0){
   if (systm!="C"){}
  }
  if (tmpbgf == 0){
   if (tmpbgc <= 0){
    if (systm!="C"){
     tmpbgf=1
    }else{
     tmpbgf=1
    }
   }
  }
  tmpBF=0
  for (tmp1=0; tmp1<10; tmp1++){
   if (EX[tmp1] >= -50){tmpBF=1}
  }
  if (tmpBF == 0){BossMode()}
 }


 // --------- GND move ----------
 GND=GND-1;if (GND <= -16){GND=0}
 GNDs.left=GND


 // ---------- Mig23 move   enemy No =0,1,2   Layer No =27,28,29 ---------
 with (Math) {
  for (tmp1=0; tmp1<3; tmp1++){
   EX[tmp1]=EX[tmp1]-5
   if (EX[tmp1] <= -30){
    if (floor(random()*12) == 3 ){
     if (Bossflg == 0){EX[tmp1]=400;EY[tmp1]=floor(random()*12)*20+20}
    }
   }
  spMOV(27+tmp1,EX[tmp1],EY[tmp1])
  with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1],EY[tmp1])}}
  }
 }

 // ---------- cobra move  enemy No =3,4,5  Layer No =30,31,32 ----------
 if (TimeCounter >= 300){
  with (Math) {
   for (tmp1=3; tmp1<6; tmp1++){
    EX[tmp1]=EX[tmp1]-CW[tmp1-3]
    if (EY[tmp1] <= 5){CH[tmp1-3]=2;CW[tmp1-3]=4}
    if (EY[tmp1] >= 240){CH[tmp1-3]=-2;CW[tmp1-3]=2}
    EY[tmp1]=EY[tmp1]+CH[tmp1-3]
    if (EX[tmp1] <= -30){
     if (floor(random()*12) == 3 ){
      if (Bossflg == 0){EX[tmp1]=400;EY[tmp1]=floor(random()*12)*20+20}
     }
    }
   spMOV(27+tmp1,EX[tmp1],EY[tmp1])
   with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1],EY[tmp1])}}
   }
  }
 }

 // ---------- shilka move  enemy No =6,7,8  Layer No =33,34,35 ----------
 if (TimeCounter >= 200){
  with (Math){tmpTM=TimeCounter-floor(TimeCounter/100)*100}
  if (tmpTM <= 40){tmpTMX=3}else{if (tmpTM <= 70){tmpTMX=1}else{tmpTMX=-1}}
  for (tmp1=0; tmp1<3; tmp1++){
   EX[tmp1+6]=EX[tmp1+6]-tmpTMX
   if (EX[tmp1+6] <= -30){
    if (EX[6] <= 365){
     if (EX[7] <= 365){
      if (EX[8] <= 365){
       if (Bossflg == 0){
        with (Math){if (floor(random()*40) == 3 ){EX[tmp1+6]=400}}
       }
      }
     }
    }
   }
  spMOV(33+tmp1,EX[tmp1+6],EY[tmp1+6])
  with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1+6],EY[tmp1+6])}}
  }
 }

 // ---------- gecko move   enemy No =9  Layer No =36 ------------
 if (EX[9] <= -600){if (Bossflg == 0){EX[9]=400}}
 EX[9]=EX[9]-1;if (EX[9] <= 250){EX[9]=EX[9]-4}
 if (EX[9] == 365){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
 if (EX[9] == 310){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
 if (EX[9] == 255){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
 spMOV(36,EX[9],EY[9])

 // ---------- bomb move -------------
 if (bf == 1){BX=X;BY=Y+30;bc=1;bf=0;BDX=12}
 if (bc == 1){
  BDY=BDY+2
  if (BDY == 10){
  spMOV(45+Bflag,-100,-100)
   Bflag=1
  }
  if (BDY >= 10){BDX=BDX+3;BX=BX+BDX}
  BY=BY+BDY;tmpBMX=-100;tmpBMY=-100
   for (tmp2=0; tmp2<10; tmp2++){
    if (BX >= EX[tmp2]-30){
     if (BX <= EX[tmp2]+16){
      if (BY >= EY[tmp2]-3){
       if (BY <= EY[tmp2]+16){
        tmpBMX=BX-8;tmpBMY=BY-4
       }
      }
     }
    }
   }
  if (BY >= 284){tmpBMX=BX-8;tmpBMY=244}
  if (tmpBMX != -100){
   spMOV(45+Bflag,-100,-100)
   spMOV(50,tmpBMX,tmpBMY)
   Bflag=0;ccount2=0;bc=0;BY=-100;BDX=0;BDY=0
   for (tmp2=0; tmp2<10; tmp2++){
    if (BX >= EX[tmp2]-56){
     if (BX <= EX[tmp2]+40){
      if (EY[tmp2] >= tmpBMY-18){
       if (EY[tmp2] <= tmpBMY+63){
        spMOV(33+tmp2,-100,-100)
        spMOV(Cname[cflag],EX[tmp2],EY[tmp2]-6)
        if (cflag == 0){ccount0=0}else{ccount1=0}
        cflag=cflag+1;if (cflag >= 2){cflag=0}
        EX[tmp2]=-100;FX[tmp1]=500;score=score+50
       }
      }
     }
    }
   }
  }
  spMOV(45+Bflag,BX,BY)
 }

 // ---------- My fire move -------------
 if (ff == 1){
  FX[fc]=X;FY[fc]=Y+12
  fc=fc+1;if (fc >= 13){fc=0}
  ff=0
 }
 for (tmp1=0; tmp1<13; tmp1++){
  FX[tmp1]=FX[tmp1]+32
  for (tmp2=0; tmp2<10; tmp2++){
   if (FX[tmp1] >= EX[tmp2]-8){
    if (FX[tmp1] <= EX[tmp2]+32){
     if (FY[tmp1] >= EY[tmp2]-8){
      if (FY[tmp1] <= EY[tmp2]+19){
       spMOV(27+tmp2,-100,-100)
       spMOV(Cname[cflag],EX[tmp2],EY[tmp2]-6)
       if (cflag == 0){ccount0=0}else{ccount1=0}
       cflag=cflag+1;if (cflag >= 2){cflag=0}
       EX[tmp2]=-100;FX[tmp1]=500;score=score+10
      }
     }
    }
   }
  }
  spMOV(tmp1+1,FX[tmp1],FY[tmp1])
 }


 // ---------- Enemy Fire/Missile Move ---------
 Efmove()
 Emiss()

 // ---------- my chr move -----------
 tmpIX=IX+SIX;if (tmpIX >= 1){tmpIX=5+Easy}
 tmpIY=IY+SIY;if (tmpIY >= 1){tmpIY=5+Easy}
 tmpDX=DX+SDX;if (tmpDX >= 1){tmpDX=5+Easy}
 tmpDY=DY+SDY;if (tmpDY >= 1){tmpDY=5+Easy}
 X=X+tmpIX-tmpDX
 Y=Y+tmpIY-tmpDY
 if (X >= 368){X=368}
 if (X <=   0){X=  0}
 if (Y <=   0){Y=  0}
 if (Y >= 258){

  mycr.visibility="hidden"
  DOC2c.visibility="hidden"
  DOCc.visibility="visible"
  spMOV(Cname[cflag],X,Y)
  Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
 }
  for (tmp2=0; tmp2<10; tmp2++){
   if (X >= EX[tmp2]-20){
    if (X <= EX[tmp2]+20){
     if (Y >= EY[tmp2]-20){
      if (Y <= EY[tmp2]+10){
       mycr.visibility="hidden"
       DOC2c.visibility="hidden"
       DOCc.visibility="visible"
       spMOV(Cname[cflag],X,Y)
       Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
      }
     }
    }
   }
  }
 spMOV(0,X,Y)

 //score show
 with (Math) {
  s5=floor(score/10000)
  s4=floor((score-s5*10000)/1000)
  s3=floor((score-s5*10000-s4*1000)/100)
  s2=floor((score-s5*10000-s4*1000-s3*100)/10)
  s1=score-s5*10000-s4*1000-s3*100-s2*10
 }
 L7c.top=-16*s5
 L8c.top=-16*s4
 L9c.top=-16*s3
 L10c.top=-16*s2
 L11c.top=-16*s1

 // -------- timer set ----------
 if (Endflg != 1){timerID = setTimeout("interval1()",INT)
 }else{
  if (systm!="C"){
  }else{
  }
  if (hscore <= score){
   document.cookie="JSFALCON="+score+"; expires=Fri. 31-Dec-1999 23:59:59 GMT"
   hscore=score
   loadSCORE()
  }
 }
}


// ---------------------------
// ====== Sub Functions ======
// ---------------------------

// ----------- On Load ----------
function onLD(){
  if (systm!="C"){
   W1c=document.layers["W1"]
   mycr=W1c.layers["Mychr"]
   cla0=W1c.layers["clash"]
   cla1=W1c.layers["clash1"]
   cla2=W1c.layers["clash2"]
   GNDs=W1c.layers["GND"]
   DOCc=W1c.layers["doc"]
   DOC2c=W1c.layers["doc2"]
   EAS=W1c.layers["EASY"]
   BOS0=W1c.layers["boss0"]
   BOS1=W1c.layers["boss1"]
   BOSR=W1c.layers["bossR"]
   L2c=document.layers[2]
   L3c=document.layers[3]
   L4c=document.layers[4]
   L5c=document.layers[5]
   L6c=document.layers[6]
   L7c=document.layers[8]
   L8c=document.layers[9]
   L9c=document.layers[10]
   L10c=document.layers[11]
   L11c=document.layers[12]
  }else{
   W1c=document.all.W1.style
   mycr=document.all.W1.document.all.Mychr.style
   cla0=document.all.W1.document.all.clash.style
   cla1=document.all.W1.document.all.clash1.style
   cla2=document.all.W1.document.all.clash2.style
   GNDs=document.all.W1.document.all.GND.style
   DOCc=document.all.W1.document.all.doc.style
   DOC2c=document.all.W1.document.all.doc2.style
   EAS=document.all.W1.document.all.EASY.style
   BOS0=document.all.W1.document.all.boss0.style
   BOS1=document.all.W1.document.all.boss1.style
   BOSR=document.all.W1.document.all.bossR.style
   L2c=L2I.style
   L3c=L3I.style
   L4c=L4I.style
   L5c=L5I.style
   L6c=L6I.style
   L7c=L7I.style
   L8c=L8I.style
   L9c=L9I.style
   L10c=L10I.style
   L11c=L11I.style
  W1c.clip="rect(118,400,418,0)"
  }


 loadSCORE()
 sf=1
 QuitPlay()
}

// ---------- Easy Mode ---------
function EASY(){
 Easy=1
 EAS.visibility="visible"
}

// ---------- Normal Mode ---------
function NORMAL(){
 Easy=0
 EAS.visibility="hidden"
}

// ---------- Boss Mode ---------
function BossMode(){
  if (Bossflg == 1){
   BossX=BossX-10
   if (BossX==250){
    Bossflg=3
    if (Flimit != 0){EMX=BossX+30;EMY=218;mCount=0}
    EVX[0]=-5;EVY[0]=-5
    EVX[1]=-6;EVY[1]=-4
    EVX[2]=-4;EVY[2]=-6
    EVX[3]=-2;EVY[3]=-7
    EVX[8]=-7;EVY[8]=-7
    EFX[0]=BossX+101;EFY[0]=225
    EFX[1]=BossX+98;EFY[1]=229
    EFX[2]=BossX+104;EFY[2]=222
    EFX[3]=BossX+109;EFY[3]=222
    EFX[8]=BossX+7;EFY[8]=232

   }
   if (BossX==0){Bossflg=2}
  }
  if (Bossflg == 2){
   BossX=BossX+10
   if (BossX==150){
    Bossflg=6
    EVX[4]=-5;EVY[4]=-5
    EVX[5]=-6;EVY[5]=-4
    EVX[6]=-4;EVY[6]=-6
    EVX[7]=-2;EVY[7]=-7
    EVX[8]=-7;EVY[8]=-7
    EFX[4]=BossX+101;EFY[4]=225
    EFX[5]=BossX+98;EFY[5]=229
    EFX[6]=BossX+104;EFY[6]=222
    EFX[7]=BossX+109;EFY[7]=222
    EFX[8]=BossX+7;EFY[8]=232
   }
   if (BossX==270){Bossflg=1}
  }
  BOS0.left=BossX

  if (Bossflg == 3){
   BossH=BossH-5
   if (BossH == 170){Bossflg=4;CanonC=0}
  }
  if (Bossflg == 4){
   if (CanonC==0){CanonX=BossX+55;CanonY=195;CanonC=1}else{
                  CanonC=CanonC+1;if (CanonC==10){Bossflg=5}
                  }
  }
  if (Bossflg == 5){
   BossH=BossH+5
   if (BossH == 220){Bossflg=1}
  }
  if (Bossflg == 6){
   BossH=BossH-5
   if (BossH == 170){Bossflg=7;CanonC=0}
  }
  if (Bossflg == 7){
   if (CanonC==0){CanonX=BossX+55;CanonY=195;CanonC=1}else{
                  CanonC=CanonC+1;if (CanonC==10){Bossflg=8}
                  }
  }
  if (Bossflg == 8){
   BossH=BossH+5
   if (BossH == 220){Bossflg=2}
  }
  if (BossH == 220){tmpBHx=-200}else{tmpBHx=BossX+30}
  CanonX=CanonX-25;CanonY=CanonY-25
  spMOV(15,tmpBHx,BossH)
  spMOV(14,CanonX,CanonY)
  Fmax=Flimit;Efmove()

   //Boss check1
  for (tmp2=0; tmp2<10; tmp2++){
   if (X >= BossX-20){
    if (X <= BossX+124){
     if (Y >= 188){
       mycr.visibility="hidden"
       DOC2c.visibility="hidden"
       DOCc.visibility="visible"
       spMOV(Cname[cflag],X,Y)
       Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
     }
    }
   }
  }

   //boss check2
  for (tmp2=0; tmp2<10; tmp2++){
   if (X >= BossX+20){
    if (X <= BossX+105){
     if (Y >= BossH-16){
       mycr.visibility="hidden"
       DOC2c.visibility="hidden"
       DOCc.visibility="visible"
       spMOV(Cname[cflag],X,Y)
       Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
     }
    }
   }
  }

  Cchkflg=0
   //Canon check1
   if (X >= CanonX-16){
    if (X <= CanonX+16){
     if (Y >= CanonY-16){
      if (Y <= CanonY+16){
       Cchkflg=1
      }
     }
    }
   }

   //Canon check2
   if (X >= CanonX){
    if (X <= CanonX+34){
     if (Y >= CanonY){
      if (Y <= CanonY+34){
       Cchkflg=1
      }
     }
    }
   }

  if (Cchkflg == 1){
   mycr.visibility="hidden"
   DOC2c.visibility="hidden"
   DOCc.visibility="visible"
   spMOV(Cname[cflag],X,Y)
   Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
  }

  //My fire clear
  spMOV(47,-100,-100)
  for (tmp1=0; tmp1<13; tmp1++){
   if (FX[tmp1] >= BossX-8){
    if (FX[tmp1] <= BossX+128){
     if (FY[tmp1] >= 216){
       FX[tmp1]=500
       spMOV(47,BossX,FY[tmp1])
     }
    }
   }
  }
  for (tmp1=0; tmp1<13; tmp1++){
   if (FX[tmp1] >= BossX+38){
    if (FX[tmp1] <= BossX+70){
     if (FY[tmp1] >= BossH-4){
      if (FY[tmp1] < 216){
       FX[tmp1]=500
       spMOV(47,BossX+38,FY[tmp1])
      }
     }
    }
   }
  }

   //Bomb check
 tmpBMX=-100
  if (BX >= BossX-30){
   if (BX <= BossX+144){
    if (BY >= 216){
     tmpBMX=BX-8;tmpBMY=BY-4
    }
   }
  }
  if (BX >= BossX+2){
   if (BX <= BossX+94){
    if (BY >= BossH-4){
     tmpBMX=BX-8;tmpBMY=BY-4
    }
   }
  }

  if (BY >= 284){tmpBMX=BX-8;tmpBMY=244}
  if (tmpBMX != -100){
   spMOV(45+Bflag,-100,-100)
   spMOV(50,tmpBMX,tmpBMY)
   Bflag=0;ccount2=0;bc=0;BY=-100;BDX=0;BDY=0
   if (BossH != 220){
    if (tmpBMX >= BossX+25){
     if (tmpBMX <= BossX+108){
      if (tmpBMY <= BossH+22){
       if (tmpBMY <= 219){
        DOC2c.visibility="visible"
        BOS1.left=-200
        spMOV(16,tmpBHx,BossH)
        Endflg=1;score=score+Flimit*1000
       }
      }
     }
    }
   }
  }


}

// ---------- Quit -------------
function QuitPlay(){
 focus()
 Endflg=1
 DOC2c.visibility="hidden"
 DOCc.visibility="visible"
 clearTimeout(timerID)
 }


// ----------- Restart ---------
function Restart(){
 DOCc.visibility="hidden"
 DOC2c.visibility="hidden"
 for (tmp1=0; tmp1<50; tmp1++){spLEFT(tmp1,-200)}
 for (tmp1=0; tmp1<10; tmp1++){EX[tmp1]=0;EY[tmp1]=0}
 if (systm!="C"){
 }else{
 }
 TimeCounter = 0
 score=0
 Cname[0]=48
 Cname[1]=49
 Cname[2]=50
 cflag=0
 Bossflg=BossTM
 BossX=400
 BossH=220
 Blimit=BossLM
 CanonX=-200
 CanonY=-200
 CanonC=0
 X=100
 Y=100
 DX=0
 DY=0
 IX=0
 IY=0
 SDX=0
 SDY=0
 SIX=0
 SIY=0
 Endflg=0
 ff=0
 fc=0
 ccount0=0
 ccount1=0
 ccount2=0
  for (tmp1=0; tmp1<13; tmp1++){FX[tmp1]=0;FY[tmp1]=-100}
 bf=0
 bc=0
 BX=0
 BY=-100
 BDX=0
 BDY=0
 Bflag=0
 GND=0
 Mvx=0
 Mvy=0
 mCount=100
 Fmax = 3
  for (tmp1=0; tmp1<9; tmp1++){EFX[tmp1]=-100;EFY[tmp1]=-100
  spMOV(tmp1+18,EFX[tmp1],EFY[tmp1])
  }
 tmpE0 = 0
  for (tmp1=0; tmp1<3; tmp1++){
    with (Math) {EX[tmp1] = 460 + floor(random()*200)}
    with (Math) {EY[tmp1] = floor(random()*12)*20+20}
  }
   EX[3]=400;EX[4]=440;EX[5]=520
   EY[3]=100;EY[4]=60 ;EY[5]=200
   CH[0]=2  ;CH[1]=-2 ;CH[2]=-2
   CW[0]=4  ;CW[1]=2 ;CW[2]=2
  for (tmp1=0; tmp1<3; tmp1++){
   spMOV(tmp1+30,EX[tmp1],EY[tmp1])
  }

   EX[6]=400;EX[7]=496;EX[8]=530;EX[9]=500
  for (tmp1=0; tmp1<4; tmp1++){
   EY[6+tmp1]=260
   spMOV(tmp1+33,EX[tmp1],EY[tmp1])
  }

 spMOV(45,-100,-100)
 spMOV(46,-100,-100)
 mycr.visibility="visible"
 if (BossTM != 0){for (tmp1=0; tmp1<10; tmp1++){EX[tmp1]=-100;Blimit=5}}
 timerID = setTimeout("interval1()",INT)
}

// --------- Enemy Missile  Layer No 37 to 44 -----------
function Emiss(){
 mCount=mCount+1
 if (mCount == 50){
  spLEFT(37+PTN,-100)
  spMOV(Cname[cflag],EMX-4,EMY-4)
  if (cflag == 0){ccount0=0}else{ccount1=0}
  cflag=cflag+1;if (cflag >= 2){cflag=0}
    if (X >= EMX-28){
     if (X <= EMX+24){
      if (Y >= EMY-28){
       if (Y <= EMY+24){
        mycr.visibility="hidden"
        DOC2c.visibility="hidden"
        DOCc.visibility="visible"
        spMOV(Cname[cflag],X,Y)
        Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
       }
      }
     }
    }
 }
 if (mCount < 50){
 tmpEMX=X-EMX;tmpEMY=EMY-Y
 tmpPTN=PTN
 if (tmpEMX == 0){tmpEMX=1}
 if (tmpEMY == 0){tmpEMY=1}
 tmpTx=tmpEMY/tmpEMX
 if (tmpEMX > 0){
  if (tmpTx > 2.4142){PTN=2;Mvx=Mvx/1.4;Mvy=Mvy+0.7}else{
   if (tmpTx > 0.4142){PTN=3;Mvx=Mvx+0.5;Mvy=Mvy+0.5}else{
    if (tmpTx > -0.4142){PTN=4;Mvx=Mvx+0.7;Mvy=Mvy/1.4}else{
     if (tmpTx > -2.4142){PTN=5;Mvx=Mvx+0.5;Mvy=Mvy-0.5}else{
      PTN=6;Mvx=Mvx/1.4;Mvy=Mvy-0.7
     }
    }
   }
  }
 }else{
  if (-tmpTx > 2.4142){PTN=2;Mvx=Mvx/1.4;Mvy=Mvy+0.7}else{
   if (-tmpTx > 0.4142){PTN=1;Mvx=Mvx-0.5;Mvy=Mvy+0.5}else{
    if (-tmpTx > -0.4142){PTN=0;Mvx=Mvx-0.7;Mvy=Mvy/1.4}else{
     if (-tmpTx > -2.4142){PTN=7;Mvx=Mvx-0.5;Mvy=Mvy-0.5}else{
      PTN=6;Mvx=Mvx/1.4;Mvy=Mvy-0.7
     }
    }
   }
  }
 }
 if (mCount <= 5){PTN=1;Mvx=Mvx-0.5;Mvy=Mvy+0.5}
 if (Mvx >= 5){Mvx=5}
 if (Mvy >= 5){Mvy=5}
 if (Mvx <=-5){Mvx=-5}
 if (Mvy <=-5){Mvy=-5}
 EMX=EMX+Mvx-1;EMY=EMY-Mvy
 spLEFT(37+tmpPTN,-100)
 spMOV(37+PTN,EMX,EMY)
    if (X >= EMX-24){
     if (X <= EMX+20){
      if (Y >= EMY-24){
       if (Y <= EMY+20){
        spLEFT(37+PTN,-100)
        spMOV(Cname[cflag],EMX-4,EMY-4)
        cflag=cflag+1;if (cflag >= 2){cflag=0}
        mycr.visibility="hidden"
        DOC2c.visibility="hidden"
        DOCc.visibility="visible"
        spMOV(Cname[cflag],X,Y)
        cflag=cflag+1;if (cflag >= 2){cflag=0}
        Endflg=1;EFX[tmp1]=-100
       }
      }
     }
    }
 }
}

 // --------- Enemy fire move     Layer No =17 to 25 -------------
function Efmove(){
 for (tmp1=0; tmp1<Fmax; tmp1++){
  if (EFX[tmp1] != -100){
   EFX[tmp1]=EFX[tmp1]+EVX[tmp1];EFY[tmp1]=EFY[tmp1]+EVY[tmp1]
    if (EFX[tmp1] < -16){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
    if (EFX[tmp1] > 400){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
    if (EFY[tmp1] < -16){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
    if (EFY[tmp1] > 300){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
  }
   if (EFX[tmp1] >= X-4){
    if (EFX[tmp1] <= X+26){
     if (EFY[tmp1] >= Y+8){
      if (EFY[tmp1] <= Y+24){
       mycr.visibility="hidden"
       DOC2c.visibility="hidden"
       DOCc.visibility="visible"
       spMOV(Cname[cflag],X,Y)
       Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
      }
     }
    }
   }
  spMOV(tmp1+18,EFX[tmp1],EFY[tmp1])
 }
}

// --------- Enemy Fire   Layer No =17 to 25 -----------
function Efire(EPX,EPY){
 if (Bossflg == 0){
 tmpE0=tmpE0+1;if (tmpE0 >= 9){tmpE0=0}
 if (EFX[tmpE0] == -100){
  EFX[tmpE0]=EPX;EFY[tmpE0]=EPY
  tmpEx=X-EPX;tmpEy=Y-EPY
  with (Math) {
   tmpEr=sqrt(tmpEx*tmpEx+tmpEy*tmpEy)
   if (tmpEr == 0){tmpEr=1}
   EVX[tmpE0]=floor((tmpEx/tmpEr)*7);EVY[tmpE0]=floor((tmpEy/tmpEr)*7)
  }
 }
 }
}


// ------ HIGH SCORE show ------
function loadSCORE(){
 if (document.cookie){
  FALCONtop = document.cookie.indexOf("JSFALCON", 0)
  if (FALCONtop != -1){
   tscore = document.cookie.substring(FALCONtop+9,FALCONtop+14)
  }else{tscore="0"}
 }else{tscore="0"}
 with (Math) {
  hscore=parseInt(tscore,10)
  h5=floor(hscore/10000)
  h4=floor((hscore-h5*10000)/1000)
  h3=floor((hscore-h5*10000-h4*1000)/100)
  h2=floor((hscore-h5*10000-h4*1000-h3*100)/10)
  h1=hscore-h5*10000-h4*1000-h3*100-h2*10
 }
 L2c.top=-16*h5
 L3c.top=-16*h4
 L4c.top=-16*h3
 L5c.top=-16*h2
 L6c.top=-16*h1
}


// ------ Key Down ------
function keyDown(DnEvents){
 if (systm != "C"){
  k=DnEvents.which
 }else{
  k=window.event.keyCode
 }
  if (k == 50){IY=1}                    //2
  if (k == 56){DY=1}                    //8
  if (k == 54){IX=1}                    //6
  if (k == 52){DX=1}                    //4

  if (k == 98 ){IY=1}                   //2
  if (k == 104){DY=1}                   //8
  if (k == 102){IX=1}                   //6
  if (k == 100){DX=1}                   //4

  if (k == 75){IY=1}                    //K
  if (k == 73){DY=1}                    //I
  if (k == 76){IX=1}                    //L
  if (k == 74){DX=1}                    //J

  if (k == 107){IY=1}                   //k
  if (k == 105){DY=1}                   //i
  if (k == 108){IX=1}                   //l
  if (k == 106){DX=1}                   //j

  if (k == 49){SDX=1;SIY=1}             //1
  if (k == 51){SIX=1;SIY=1}             //3
  if (k == 55){SDX=1;SDY=1}             //7
  if (k == 57){SIX=1;SDY=1}             //9

  if (k == 32){ff=1}                    //spc
  if (k == 90){ff=1}                    //Z
  if (k == 122){ff=1}                   //z
  if (k == 0){ff=1}                     //shift Ctrl Caps etc..

  if (k == 48){if (bc == 0){bf=1}}      //0
  if (k == 96){if (bc == 0){bf=1}}      //0

  if (k == 13){if (bc == 0){bf=1}}      //Enter
  if (k == 88){if (bc == 0){bf=1}}      //X
  if (k == 120){if (bc == 0){bf=1}}     //x
  if (k == 83){if (Endflg == 1){if (sf == 1){Restart()}}}           //S
  if (k == 115){if (Endflg == 1){if (sf == 1){Restart()}}}          //s
  if (k == 69){if (Endflg == 1){Flimit=3;EASY()}}     //E
  if (k == 101){if (Endflg == 1){Flimit=3;EASY()}}    //e
  if (k == 78){if (Endflg == 1){Flimit=9;NORMAL()}}   //N
  if (k == 110){if (Endflg == 1){Flimit=9;NORMAL()}}  //n
  if (k == 81){QuitPlay()}              //Q
  if (k == 113){QuitPlay()}             //q

}

// ------- Key Up --------
function keyUp(UpEvents){
 if (systm != "C"){
  k=UpEvents.which
 }else{
  k=window.event.keyCode
 }
  if (k == 50){IY=0}
  if (k == 56){DY=0}
  if (k == 54){IX=0}
  if (k == 52){DX=0}

  if (k == 98 ){IY=0}                   //2
  if (k == 104){DY=0}                   //8
  if (k == 102){IX=0}                   //6
  if (k == 100){DX=0}                   //4

  if (k == 75){IY=0}                    //K
  if (k == 73){DY=0}                    //I
  if (k == 76){IX=0}                    //L
  if (k == 74){DX=0}                    //J

  if (k == 107){IY=0}                   //k
  if (k == 105){DY=0}                   //i
  if (k == 108){IX=0}                   //l
  if (k == 106){DX=0}                   //j


  if (k == 49){SDX=0;SIY=0}
  if (k == 51){SIX=0;SIY=0}
  if (k == 55){SDX=0;SDY=0}
  if (k == 57){SIX=0;SDY=0}

}

// -------- LAYER SETUP ----------
function spINI(spNAME,spX,spY,spW,spH,spIMG){
  if (systm!="C"){
   document.layers["W1"].document.write("<LAYER NAME='"+spNAME+"' LEFT="+spX+" TOP="+spY+"><IMG WIDTH="+spW+" HEIGHT="+spH+" SRC='"+spIMG+"'></LAYER>")
  }else{
   with (document) {
    write("<IMG ID="+spNAME+" WIDTH="+spW+" HEIGHT="+spH+" SRC='"+spIMG+"' STYLE='position:absolute'>")
    images[spCOUNT+14].style.posLeft = spX
    images[spCOUNT+14].style.posTop =  spY
   }
  }
spCOUNT=spCOUNT+1
}

// ------- LAYER MOVE -------------
function spMOV(spNO,spX,spY){
 if (systm!="C"){
  W1c.layers[spNO].moveTo(spX,spY)
 }else{
  document.images[spNO+14].style.posLeft = spX
  document.images[spNO+14].style.posTop =  spY
 }
}

// ------- LAYER LEFT -------------
function spLEFT(spNO,spX){
 if (systm!="C"){
  W1c.layers[spNO].left=spX
 }else{
  document.images[spNO+14].style.posLeft = spX
 }
}


// ------- Key event init --------
 document.onkeydown = keyDown
 document.onkeyup = keyUp
 if (systm!="C"){
  document.captureEvents(Event.KEYDOWN|Event.KEYUP)
 }

//-->
</SCRIPT>
</HEAD>


<BODY BGCOLOR="#00003F" TEXT="#FFFFFF" ONLOAD="onLD()">
<DIV ID="BG"></DIV>


<DIV STYLE='position:absolute; left:16; top:0'><IMG WIDTH=50 HEIGHT=16 SRC="highc.gif"></DIV>
<DIV STYLE='position:absolute; left:60; top:0'><IMG WIDTH=50 HEIGHT=16 SRC="score.gif"></DIV>
<DIV ID="L2I" STYLE='position:absolute; left:120; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV ID="L3I" STYLE='position:absolute; left:130; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV ID="L4I" STYLE='position:absolute; left:140; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV ID="L5I" STYLE='position:absolute; left:150; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV ID="L6I" STYLE='position:absolute; left:160; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>

<DIV STYLE='position:absolute; left:290; top:0'><IMG WIDTH=50 HEIGHT=16 SRC="score.gif"></DIV>
<DIV ID="L7I" STYLE='position:absolute; left:350; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV ID="L8I" STYLE='position:absolute; left:360; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV ID="L9I" STYLE='position:absolute; left:370; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV ID="L10I" STYLE='position:absolute; left:380; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV ID="L11I" STYLE='position:absolute; left:390; top:0'>
<IMG WIDTH=16 HEIGHT=160 SRC="number.gif"></DIV>
<DIV STYLE='position:absolute; left:16; top:16'>
<IMG WIDTH=400 HEIGHT=300 SRC="skybg.gif">
</DIV>


<DIV ID="TITL" STYLE='position:absolute; left:424; top:16'>
<PRE>
<FONT COLOR="#FFFF00" SIZE="+2"><B>JS FALCON</B></FONT>

 

 

   <A HREF="javascript:history.back()">BACK</A>
</PRE>
</DIV>


<DIV ID="KEYS" STYLE='position:absolute; left:16; top:320'><PRE><FONT SIZE="-1">Move..2,4,6,8 or K,J,L,I  /  Fire..SPACE or Z  /  Bomb..0 or X</FONT></PRE></DIV>


<DIV ID="W1" STYLE='position:absolute; left:16; top:16; clip:rect(0,400,300,0)'>
<SCRIPT LANGUAGE="JavaScript">
<!--
  spINI("Mychr",100,100,32,32,"f16c.gif")

  spINI("MyF01",-100,0,32,8,"fire0c.gif")
  spINI("MyF02",-100,0,32,8,"fire0c.gif")
  spINI("MyF03",-100,0,32,8,"fire0c.gif")
  spINI("MyF04",-100,0,32,8,"fire0c.gif")
  spINI("MyF05",-100,0,32,8,"fire0c.gif")
  spINI("MyF06",-100,0,32,8,"fire0c.gif")
  spINI("MyF07",-100,0,32,8,"fire0c.gif")
  spINI("MyF08",-100,0,32,8,"fire0c.gif")
  spINI("MyF09",-100,0,32,8,"fire0c.gif")
  spINI("MyF10",-100,0,32,8,"fire0c.gif")
  spINI("MyF11",-100,0,32,8,"fire0c.gif")
  spINI("MyF12",-100,0,32,8,"fire0c.gif")
  spINI("MyF13",-100,0,32,8,"fire0c.gif")

  spINI("boss2",-180,120,50,50,"boss2c.gif")
  spINI("boss1",-230,170,80,50,"boss1c.gif")
  spINI("bossR",-230,170,80,50,"boss1rc.gif")
  spINI("boss0",-200,220,128,64,"boss0c.gif")

  spINI("EnF1",-100,0,8,8,"fire1c.gif")
  spINI("EnF2",-100,0,8,8,"fire1c.gif")
  spINI("EnF3",-100,0,8,8,"fire1c.gif")
  spINI("EnF4",-100,0,8,8,"fire1c.gif")
  spINI("EnF5",-100,0,8,8,"fire1c.gif")
  spINI("EnF6",-100,0,8,8,"fire1c.gif")
  spINI("EnF7",-100,0,8,8,"fire1c.gif")
  spINI("EnF8",-100,0,8,8,"fire1c.gif")
  spINI("EnF9",-100,0,8,8,"fire1c.gif")

  spINI("M231",-100,0,32,19,"m23c.gif")
  spINI("M232",-100,0,32,19,"m23c.gif")
  spINI("M233",-100,0,32,19,"m23c.gif")

  spINI("cob1",-100,0,32,19,"cobrac.gif")
  spINI("cob2",-100,0,32,19,"cobrac.gif")
  spINI("cob3",-100,0,32,19,"cobrac.gif")

  spINI("shi1",-100,0,32,24,"shilkac.gif")
  spINI("shi2",-100,0,32,24,"shilkac.gif")
  spINI("shi3",-100,0,32,24,"shilkac.gif")

  spINI("sa81",-100,0,32,24,"sa8c.gif")

  spINI("msl0",-100,0,24,24,"msl0c.gif")
  spINI("msl1",-100,0,24,24,"msl1c.gif")
  spINI("msl2",-100,0,24,24,"msl2c.gif")
  spINI("msl3",-100,0,24,24,"msl3c.gif")
  spINI("msl4",-100,0,24,24,"msl4c.gif")
  spINI("msl5",-100,0,24,24,"msl5c.gif")
  spINI("msl6",-100,0,24,24,"msl6c.gif")
  spINI("msl7",-100,0,24,24,"msl7c.gif")

  spINI("bom0",-100,0,32,8,"bom0c.gif")
  spINI("bom1",-100,0,32,8,"bom1c.gif")
  spINI("miss",-100,0,16,16,"clashc.gif")

  spINI("clash",-100,0,32,32,"clashc.gif")
  spINI("clash1",-100,0,32,32,"clashc.gif")
  spINI("clash2",-100,0,64,64,"clash2c.gif")


//-->
</SCRIPT>


  <DIV ID="GND" STYLE='position:absolute; left:0; top:284'><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="block.gif"></DIV>

 <DIV ID="doc" STYLE='position:absolute; left:0; top:150; visibility: hidden'>
 <PRE>
  Full <FONT COLOR="#0000FF">KEYBOARD</FONT> operation
     Start/Restart..<FONT COLOR="#FF0000">Hit <B>S</B> key!</FONT>
     <FONT SIZE="-1">( Easy Mode ..E  / Normal Mode ..N )</FONT>
 </PRE>
 </DIV>

 <DIV ID="doc2" STYLE='position:absolute; left:0; top:150; visibility: hidden'>
 <PRE>
  <FONT COLOR="#0000FF" SIZE="+1"><B>MISSION COMPLETE</B></FONT>
     Do you play again? ..<FONT COLOR="#FF0000">Hit <B>S</B> key!</FONT>
     <FONT SIZE="-1">( Easy Mode ..E  / Normal Mode ..N )</FONT>
 </PRE>
 </DIV>
 <DIV ID="EASY" STYLE='position:absolute; left:2; top:2; visibility: hidden'>
  <FONT COLOR="#FF0000" SIZE="-1">EASY MODE</FONT>
 </DIV>
</DIV>

</BODY>
</HTML>