当前位置: 首页 > 图文教程 > 网络编程 > Javascript > OOP In JS [JS脚本中的面向对象]

Javascript
兼容firefox的文本框只能输入两位小数的数字的代码
javascript 年月日联动实现核心代码
JavaScript 图片预览效果 推荐
JavaScript是否可实现多线程 深入理解JavaScript定时机制
jquery 表单取值常用代码
javaScript 删除确认实现方法小结
javascript强制弹出新窗口实现代码
Js倒计时代码,当鼠标离开页面与回到页面会自动停止与开始
Div+Js实现的带阴影菜单 微软以前网站曾用过
纯CSS实现的当鼠标移上图片添加阴影效果代码
JavaScript 未知高度元素垂直居中实现代码
javascript 仿开心网好友印象功能(点击文字弹出印象框)
JS+CSS实现的一种交互体验 表单页面
js 效率组装字符串 StringBuffer
window.js 主要包含了页面的一些操作
关于Aptana Studio生成自动备份文件的解决办法
javascript下arguments,caller,callee,call,apply示例及理解
HTA版JSMin(省略修饰语若干)基于javascript语言编写
CSS+Jquery实现页面圆角框方法大全
js 页面刷新location.reload和location.replace的区别小结

Javascript 中的 OOP In JS [JS脚本中的面向对象]


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 141 ::
收藏到网摘: n/a

目标
让我们轻松的实现Javascript的面向对象

我们将了解在JS中如何去创建类和模块。


通过prototype来继承.


假设有两个类: "Animal" and "Dog", Dog 从 Animal 继承过来.
Animal 类如下:

//constructor of Animal
var Animal = function(){

}
//eat method of Animal
Animal.prototype.eat = function(food){
    //process the food here
}

创建实例并使用其方法:

//create an Animal object
myAnimal = new Animal();
//let the animal eat
myAnimal.eat("yummy food");


Dog 类看起来也非常相似。
我们仅仅来通知 Dog 它是继承于 Animal 就可以了:

//constructor for Dog
var Dog = function(){

}
//"inheriting" from Animal
Dog.prototype = new Animal();
//resetting the constructor to Dog
Dog.prototype.constructor = Dog;

//bark method of Dog
Dog.prototype.bark = function(){
    //make some noise
}

现在我们来创建一个 Dog 类,它具有 bark 和 eat 方法:

//create a new Dog object
var myDog = new Dog();
//let it bark
myDog.bark();
//throw it a bone
myDog.eat("yummy bone");


可以看出 Dog 继承了 Aninal 类的 "eat" 方法.
Let us assume the dog needs to first pre process the food(chew the bone) and then have it processed by the super class Animal.
We simply overwrite the "eat" method and call the super class' "eat" method.

Dog.prototype.eat = function(food){
    //preprocess the food here
    
    //call the super class' eat method with the dog as the this object
    Animal.prototype.eat.call(this, food);
}

Now we have a dog how chews the bone:


//创建一个新的Dog对象
var myDog = new Dog();
//使用eat方法
myDog.eat("yummy bone");


让它更加简单.
As you have noticed above there is a lot of typing involved in setting up a subclass:

写一个构造器
追加它的属性或方法
在继承过来的新类中重载它的属性或方法.
Every time the class is used for prototyping its constructor is called.
但这也可能不是我们想要的效果.

让我们来简化这个新类.
做到让 Cat 类像如下所示:

//从Animal中扩展出一个新类 "Cat".
var Cat=Class("Cat", Animal, function(thisClass, Super){
    //called when Cat is being instaciated
    thisClass.prototype.init = function(){
        //在这里初始化
        alert("Cat.prototype.init()")
    }
    
    thisClass.prototype.eat = function(food){
        //处理如何消化食物
    }
})

这样一来 Cat类就可以像其他普通类一样的使用了.


Class function
The Class function:
设计一个普通的类构造器
继承于父级类;
it's property className is set;
a default toString method is created for convinience;
and the classScope function is run with the class and the super class as parameters.
When an object is created from the new class the init method is called with all parameters passed to the constructor.
When a prototype for subclassing is created from a class, the init method is not called.
This makes init act just like any other constructor function in JavaScript.


//create a new class. The init method of cat should not be called.
var GreenCat = Class("GreenCat", Cat,  function(){});
alert("GreenCat created\nCat.prototype.init() was not called.");
//create an object of GreenCat
var myGreenCat = new GreenCat();
alert("myGreenCat created.");


数据隐藏
If you take a closer look at the Cat above you notice, that there is a function being passed to Class.
All variables declared with var withing this function are private to this function.
We can now create a class which can use some semi private objects only visible to the class itself.

var SomeClass=Class("SomeClass", function(thisClass, Super){
    
    //function only visible within this class
    var someFunction = function(x){
        return 2 * x;
    }
    
    //a method which calls the "private" function
    thisClass.prototype.someMethod=function(arg){
        return someFunction(arg);
    }
})
使用方式如下:
//create an object of SomeClass
var obj = new SomeClass();
//try the method the return value should be 6
alert(obj.someMethod(3))


同样的方法可以用来创建拥有子类、函数和其他方法属性的输出类和模块.