当前位置: 首页 > 图文教程 > 网络编程 > Javascript > OOP In JS [JS脚本中的面向对象]

Javascript
12个最常见的CSS问题的javascript解决方案
JavaScipt布局网页的11个网页特效实例
6个设计优秀的下拉导航菜单效果
Webjx收集jquery实现动画效果的插件和教程
MooTools教程和资源(Webjx收集英文教程)
游戏人文件夹程序 ver 3.0
游戏人文件夹程序 ver 4.03
Javascript写了一个清除“logo1_.exe”的杀毒工具(可扫描目录)
datePicker:日期选择控件(with jquery)
通过jquery实现tab标签浏览效果
js压缩利器
一个高效的JavaScript压缩工具 JSA 下载
User Scripts: Video Download by User Scripts
use jscript Create a SQL Server database
发布一个高效的JavaScript分析、压缩工具 JavaScript Analyser
[原创]js循环输出图片,不足的要补0
[原创]js判断ie方法集锦(含正则)代码短小经典
利用404错误页面实现UrlRewrite的实现代码
[原创]js判断是否有中文的脚本_js判断中文方法集合
图片上传即时显示缩略图的js代码

Javascript 中的 OOP In JS [JS脚本中的面向对象]


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 235 ::
收藏到网摘: n/a

目标
让我们轻松的实现Javascript的面向对象

我们将了解在JS中如何去创建类和模块。


通过prototype来继承.


假设有两个类: "Animal" and "Dog", Dog 从 Animal 继承过来.
Animal 类如下:

//constructor of Animal
var Animal = function(){

}
//eat method of Animal
Animal.prototype.eat = function(food){
    //process the food here
}

创建实例并使用其方法:

//create an Animal object
myAnimal = new Animal();
//let the animal eat
myAnimal.eat("yummy food");


Dog 类看起来也非常相似。
我们仅仅来通知 Dog 它是继承于 Animal 就可以了:

//constructor for Dog
var Dog = function(){

}
//"inheriting" from Animal
Dog.prototype = new Animal();
//resetting the constructor to Dog
Dog.prototype.constructor = Dog;

//bark method of Dog
Dog.prototype.bark = function(){
    //make some noise
}

现在我们来创建一个 Dog 类,它具有 bark 和 eat 方法:

//create a new Dog object
var myDog = new Dog();
//let it bark
myDog.bark();
//throw it a bone
myDog.eat("yummy bone");


可以看出 Dog 继承了 Aninal 类的 "eat" 方法.
Let us assume the dog needs to first pre process the food(chew the bone) and then have it processed by the super class Animal.
We simply overwrite the "eat" method and call the super class' "eat" method.

Dog.prototype.eat = function(food){
    //preprocess the food here
    
    //call the super class' eat method with the dog as the this object
    Animal.prototype.eat.call(this, food);
}

Now we have a dog how chews the bone:


//创建一个新的Dog对象
var myDog = new Dog();
//使用eat方法
myDog.eat("yummy bone");


让它更加简单.
As you have noticed above there is a lot of typing involved in setting up a subclass:

写一个构造器
追加它的属性或方法
在继承过来的新类中重载它的属性或方法.
Every time the class is used for prototyping its constructor is called.
但这也可能不是我们想要的效果.

让我们来简化这个新类.
做到让 Cat 类像如下所示:

//从Animal中扩展出一个新类 "Cat".
var Cat=Class("Cat", Animal, function(thisClass, Super){
    //called when Cat is being instaciated
    thisClass.prototype.init = function(){
        //在这里初始化
        alert("Cat.prototype.init()")
    }
    
    thisClass.prototype.eat = function(food){
        //处理如何消化食物
    }
})

这样一来 Cat类就可以像其他普通类一样的使用了.


Class function
The Class function:
设计一个普通的类构造器
继承于父级类;
it's property className is set;
a default toString method is created for convinience;
and the classScope function is run with the class and the super class as parameters.
When an object is created from the new class the init method is called with all parameters passed to the constructor.
When a prototype for subclassing is created from a class, the init method is not called.
This makes init act just like any other constructor function in JavaScript.


//create a new class. The init method of cat should not be called.
var GreenCat = Class("GreenCat", Cat,  function(){});
alert("GreenCat created\nCat.prototype.init() was not called.");
//create an object of GreenCat
var myGreenCat = new GreenCat();
alert("myGreenCat created.");


数据隐藏
If you take a closer look at the Cat above you notice, that there is a function being passed to Class.
All variables declared with var withing this function are private to this function.
We can now create a class which can use some semi private objects only visible to the class itself.

var SomeClass=Class("SomeClass", function(thisClass, Super){
    
    //function only visible within this class
    var someFunction = function(x){
        return 2 * x;
    }
    
    //a method which calls the "private" function
    thisClass.prototype.someMethod=function(arg){
        return someFunction(arg);
    }
})
使用方式如下:
//create an object of SomeClass
var obj = new SomeClass();
//try the method the return value should be 6
alert(obj.someMethod(3))


同样的方法可以用来创建拥有子类、函数和其他方法属性的输出类和模块.