当前位置: 首页 > 图文教程 > 网络编程 > Javascript > JavaScript 寫遊戲 : 搬吖

Javascript
JQuery的ajax基础上的超强GridView展示
js表格分页实现代码
下载站控制介绍字数显示的脚本 显示全部 隐藏介绍等功能
Tab页界面,用jQuery及Ajax技术实现
用jQuery技术实现Tab页界面之二
通过JS 获取Mouse Position(鼠标坐标)的代码
javascript 必知必会之closure
jquery ajax 登录验证实现代码
jQuery 使用手册(一)
jQuery 使用手册(二)
jQuery 使用手册(三)
jQuery 使用手册(五)
用Javascript 获取页面元素的位置的代码
网页自动跳转代码收集
JS 连锁泡泡 v1.1
javascript的onchange事件与jQuery的change()方法比较
jquery 模式对话框终极版实现代码
javascript 页面划词搜索JS
javascript String split方法误操作
一个JS小玩意 几个属性相加不能超过一个特定值.

Javascript 中的 JavaScript 寫遊戲 : 搬吖


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 126 ::
收藏到网摘: n/a

<!--
http://dwin.net
http://dewin.tk


Copyright(c) 1998-2004 dewin all rights reserved

Start   2002-10-02 17:50
Finish  2002-10-15 22:41
Last Edit 2003-06-11 18:55
-->
<body>
<style>
.Ground{}
.Floor{}
.Wall{border:2px outset #ADFF2F;background-color:#888888;z-index:0}
.Aim{background-color:#FF69B4;filter:Alpha(opacity=100,FinishOpacity=0,Style=3);z-index:0}
.Box{background-color:#87CEFA;filter:Alpha(opacity=0,FinishOpacity=100,Style=3);z-index:1}
.Man{background-color:red;z-index:1;filter:filpv}
</style>
<textarea id=Info rows=20>rddlllllluurrrDulllddrrRRRRuulDLrrdLulDDDldRuuurururrddLLLulDDDlddrrULuuuurrurDrdLLLulDDDDrddlluRuuuulllluurrrDulllddrrRurDDDDDldRuuuuuulullDldRRRurDDDDuuuululDldRRurDDDlDR</textarea><br>
<input type=button value='copy' onclick='Info.select();document.execCommand("Copy")'>
<input type=button value='paste' onclick='Info.focus();if(!/[^(l|r|u|d|L|R|U|D)]/g.exec(window.clipboardData.getData("Text")))document.execCommand("Paste")'>
<input type=button value='Auto Run' onclick='Run()'><br><br>

Boxes has Moved<br><input id=BoxMoveInfo readonly> Steps<br>
Man has Moved<br><input id=ManMoveInfo readonly> Steps

<span id=Base style='position:absolute;overflow:hidden'></span>
<script>

function init(){
MainMap = [];

RePlayTime = 10 //million second
MapW = MapH = 30;
PushScrollNo = 30;
BoxCompletes = 0;
TotalBox = 0;

Timer = null;
canMove = true
BoxMoves = 0;
Count = -1;
BackRecord = [];
BoxMoveInfo.value = 0;
ManMoveInfo.value = 0;
}

/*
W = Wall
0 = Box
@ = Box on Aim
* = Man
# = Man on Aim
. = Aim
  = Space
*/

 

Map = [];
Map[0] = [
'WWWWWWWWWWW',
'W    W*   W',
'W 00000 0 W',
'W         W',
'WWWWW WWWWW',
'   W  .W   ',
'   W  .W   ',
'   W...W   ',
'   W  .W   ',
'   WWWWW   '
]


function ReadMap(k){
init();
Base.innerHTML = '';
var w=Map[k][0].length*MapW
var h=Map[k].length*MapW
Base.style.width = w;
Base.style.height = h;
Base.style.left = (w>document.body.clientWidth)?0:(document.body.offsetWidth-w)/2;
Base.style.top = 10;
for(var y=0;y<Map[k].length;y++){
 MainMap[y] = [];
 for(var x=0;x<Map[k][y].length;x++){
  MainMap[y][x] = Map[k][y].charAt(x);
  if(MainMap[y][x]=='W')iHtml(x,y,'Wall');
  else{
   //if(MainMap[y][x]=="|"){iHtml(x,y,'Floor');MainMap[y][x]=' '}
   //else iHtml(x,y,'Ground');
   iHtml(x,y,'Ground');
   switch(MainMap[y][x]){
    case '0':iBox(x,y,0);break;
    case '.':iHtml(x,y,'Aim');break;
    case '@':iHtml(x,y,'Aim');iBox(x,y,1);BoxCompletes++;break;
    case '*':iMan(x,y,0);break;
    case '#':iHtml(x,y,'Aim');iMan(x,y,1);break;
    }
   }
  }
 }
}

function iHtml(x,y,k){
Base.insertAdjacentHTML("beforeEnd","<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='"+k+"' x="+x+" y="+y+">");
}

 

function iBox(x,y,k){
MainMap[y][x] = Base.appendChild(document.createElement("<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='Box' complete='"+k+"'>"));
TotalBox++;
}

function iMan(x,y,k){
Man = Base.appendChild(document.createElement("<img alt='Man' src='pic/BOXMAN.GIF' style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+";' class='Man'>"));
Man.x = x
Man.y = y
MainMap[y][x] = (k==0)?' ':'.';
}

function Dir(x,y,k){
if(!canMove) return
var ManFront = MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)];
if(ManFront==' ' || ManFront=='.')if(k!=null)Move1(x,y,k.toLowerCase());else Move1(x,y);
else{
 if(typeof(ManFront)=='object'){
  var ManFrontFront = MainMap[2*y+parseInt(Man.y)][2*x+parseInt(Man.x)];
  if(ManFrontFront == ' '){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move2(ManFront,x,y);}
  else if(ManFrontFront == '.'){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move3(ManFront,x,y);}
  BoxMoves++
  }
 }
}

 

 

 

function Move1(x,y,k){
if(k != null){
 BackRecord[++Count] = k
 BackRecord.length = Count+1
 }
Man.x = x+parseInt(Man.x);
Man.y = y+parseInt(Man.y);
Man.style.left = Man.x*MapW;
Man.style.top = Man.y*MapH;
}

 

 


function Move2(obj,x,y){
obj.style.left = (x+Man.x)*MapW;
obj.style.top = (y+Man.y)*MapH;
MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;
if(obj.complete == 0) MainMap[Man.y][Man.x]=' ';
else{
 MainMap[Man.y][Man.x] = '.';
 BoxCompletes --;
 }
obj.complete = 0;
}

function Move3(obj,x,y){
obj.style.left = (x+Man.x)*MapW;
obj.style.top = (y+Man.y)*MapH;
MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;
if(obj.complete == 1) MainMap[Man.y][Man.x]='.';
else{
 MainMap[Man.y][Man.x] = ' ';
 if(++BoxCompletes == TotalBox) oWin();
 }
obj.complete = 1;
}


function UnDo(){
if(Count >= 0){
 canMove = true
 switch(BackRecord[Count]){
  //not object
  case 'l':Move1(1,0);break;//left -> right
  case 'u':Move1(0,1);break;//up -> down
  case 'r':Move1(-1,0);break;//right -> left
  case 'd':Move1(0,-1);break;//down -> up
  //object
  case 'L':UnGo(1,0);break;//left -> right
  case 'U':UnGo(0,1);break;//up -> down
  case 'R':UnGo(-1,0);break;//right -> left
  case 'D':UnGo(0,-1);break;//down -> up
  }
 iSelects(--Count)
 }
}


function UnGo(x,y){
BoxMoves--;
var obj = MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)];
if(MainMap[Man.y][Man.x]==' '){
 if(obj.complete == 0)MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';
 else{
  MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';
  BoxCompletes --;
  }
 obj.complete=0
 }
else{
 if(obj.complete == 0){
  MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';
  if(++BoxCompletes == TotalBox) oWin();
  }
 else MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';
 obj.complete=1
 }
obj.style.left = Man.x*MapW;
obj.style.top = Man.y*MapH;
MainMap[Man.y][Man.x] = obj;
Move1(x,y);
}


function ReDo(){
if(Count+1<BackRecord.length){
 switch(BackRecord[++Count]){
  case 'l': case 'L': Dir(-1,0);break;//left
  case 'u': case 'U': Dir(0,-1);break;//up
  case 'r': case 'R': Dir(1,0);break;//right
  case 'd': case 'D': Dir(0,1);break;//down
  }
 iSelects(Count)
 }
else clearInterval(Timer);
}

 


function oWin(){
canMove = false
alert('Congratulation! You have pass.')
}

 

 


function window.onload(){
ReadMap(0);
document.body.scroll='no'

function document.onkeydown(){
if(event.ctrlKey){
 switch(event.keyCode){
  case 37:document.body.scrollLeft-=PushScrollNo;break;//left
  case 38:document.body.scrollTop-=PushScrollNo;break;//up
  case 39:document.body.scrollLeft+=PushScrollNo;break;//right
  case 40:document.body.scrollTop+=PushScrollNo;break;//down
  }
 }
else{
 switch(event.keyCode){
  case 37:Dir(-1,0,'l');break;//left
  case 38:Dir(0,-1,'u');break;//up
  case 39:Dir(1,0,'r');break;//right
  case 40:Dir(0,1,'d');break;//down
  }
 event.returnValue = false;
 Info.value = BackRecord.join("")
 iSelects(Count)
 }
}

function document.onclick(){ReDo()}
function document.oncontextmenu(){UnDo();event.returnValue = false;}

window.focus();
Base.focus();
}

 

 

function Run(){
var temp = Info.value;
if(temp == '')return;
ReadMap(0);
BackRecord=temp.split("")
Timer = setInterval(ReDo,RePlayTime)
}

function iSelects(x){
var iRange = Info.createTextRange()
iRange.collapse(true)
iRange.moveStart("character",x)
iRange.moveEnd("character",1)
iRange.select()
BoxMoveInfo.value = BoxMoves;
ManMoveInfo.value = x+1;
}
</script>