当前位置: 首页 > 图文教程 > 网络编程 > Javascript > JavaScript 寫遊戲 : 搬吖

Javascript
JS 参数传递的实际应用代码分析
prototype与jquery下Ajax实现的差别
用JS写的简单的计算器实现代码
javascript 数组操作实用技巧
JavaScript 中级笔记 第二章
JavaScript 中级笔记 第三章
JavaScript 中级笔记 第四章 闭包
JavaScript 中级笔记 第五章 面向对象的基础
Mootools 1.2教程 函数
Mootools 1.2教程 事件处理
通过Mootools 1.2来操纵HTML DOM元素
Mootools 1.2教程 设置和获取样式表属性
Mootools 1.2教程 输入过滤第一部分(数字)
Mootools 1.2教程 输入过滤第二部分(字符串)
Mootools 1.2教程 Fx.Tween的使用
Mootools 1.2教程 Fx.Morph、Fx选项和Fx事件
MooTools 1.2中的Drag.Move来实现拖放
Mootools 1.2教程 正则表达式
Mootools 1.2教程 定时器和哈希简介
Mootools 1.2教程 滚动条(Slider)

Javascript 中的 JavaScript 寫遊戲 : 搬吖


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 186 ::
收藏到网摘: n/a

<!--
http://dwin.net
http://dewin.tk


Copyright(c) 1998-2004 dewin all rights reserved

Start   2002-10-02 17:50
Finish  2002-10-15 22:41
Last Edit 2003-06-11 18:55
-->
<body>
<style>
.Ground{}
.Floor{}
.Wall{border:2px outset #ADFF2F;background-color:#888888;z-index:0}
.Aim{background-color:#FF69B4;filter:Alpha(opacity=100,FinishOpacity=0,Style=3);z-index:0}
.Box{background-color:#87CEFA;filter:Alpha(opacity=0,FinishOpacity=100,Style=3);z-index:1}
.Man{background-color:red;z-index:1;filter:filpv}
</style>
<textarea id=Info rows=20>rddlllllluurrrDulllddrrRRRRuulDLrrdLulDDDldRuuurururrddLLLulDDDlddrrULuuuurrurDrdLLLulDDDDrddlluRuuuulllluurrrDulllddrrRurDDDDDldRuuuuuulullDldRRRurDDDDuuuululDldRRurDDDlDR</textarea><br>
<input type=button value='copy' onclick='Info.select();document.execCommand("Copy")'>
<input type=button value='paste' onclick='Info.focus();if(!/[^(l|r|u|d|L|R|U|D)]/g.exec(window.clipboardData.getData("Text")))document.execCommand("Paste")'>
<input type=button value='Auto Run' onclick='Run()'><br><br>

Boxes has Moved<br><input id=BoxMoveInfo readonly> Steps<br>
Man has Moved<br><input id=ManMoveInfo readonly> Steps

<span id=Base style='position:absolute;overflow:hidden'></span>
<script>

function init(){
MainMap = [];

RePlayTime = 10 //million second
MapW = MapH = 30;
PushScrollNo = 30;
BoxCompletes = 0;
TotalBox = 0;

Timer = null;
canMove = true
BoxMoves = 0;
Count = -1;
BackRecord = [];
BoxMoveInfo.value = 0;
ManMoveInfo.value = 0;
}

/*
W = Wall
0 = Box
@ = Box on Aim
* = Man
# = Man on Aim
. = Aim
  = Space
*/

 

Map = [];
Map[0] = [
'WWWWWWWWWWW',
'W    W*   W',
'W 00000 0 W',
'W         W',
'WWWWW WWWWW',
'   W  .W   ',
'   W  .W   ',
'   W...W   ',
'   W  .W   ',
'   WWWWW   '
]


function ReadMap(k){
init();
Base.innerHTML = '';
var w=Map[k][0].length*MapW
var h=Map[k].length*MapW
Base.style.width = w;
Base.style.height = h;
Base.style.left = (w>document.body.clientWidth)?0:(document.body.offsetWidth-w)/2;
Base.style.top = 10;
for(var y=0;y<Map[k].length;y++){
 MainMap[y] = [];
 for(var x=0;x<Map[k][y].length;x++){
  MainMap[y][x] = Map[k][y].charAt(x);
  if(MainMap[y][x]=='W')iHtml(x,y,'Wall');
  else{
   //if(MainMap[y][x]=="|"){iHtml(x,y,'Floor');MainMap[y][x]=' '}
   //else iHtml(x,y,'Ground');
   iHtml(x,y,'Ground');
   switch(MainMap[y][x]){
    case '0':iBox(x,y,0);break;
    case '.':iHtml(x,y,'Aim');break;
    case '@':iHtml(x,y,'Aim');iBox(x,y,1);BoxCompletes++;break;
    case '*':iMan(x,y,0);break;
    case '#':iHtml(x,y,'Aim');iMan(x,y,1);break;
    }
   }
  }
 }
}

function iHtml(x,y,k){
Base.insertAdjacentHTML("beforeEnd","<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='"+k+"' x="+x+" y="+y+">");
}

 

function iBox(x,y,k){
MainMap[y][x] = Base.appendChild(document.createElement("<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='Box' complete='"+k+"'>"));
TotalBox++;
}

function iMan(x,y,k){
Man = Base.appendChild(document.createElement("<img alt='Man' src='pic/BOXMAN.GIF' style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+";' class='Man'>"));
Man.x = x
Man.y = y
MainMap[y][x] = (k==0)?' ':'.';
}

function Dir(x,y,k){
if(!canMove) return
var ManFront = MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)];
if(ManFront==' ' || ManFront=='.')if(k!=null)Move1(x,y,k.toLowerCase());else Move1(x,y);
else{
 if(typeof(ManFront)=='object'){
  var ManFrontFront = MainMap[2*y+parseInt(Man.y)][2*x+parseInt(Man.x)];
  if(ManFrontFront == ' '){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move2(ManFront,x,y);}
  else if(ManFrontFront == '.'){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move3(ManFront,x,y);}
  BoxMoves++
  }
 }
}

 

 

 

function Move1(x,y,k){
if(k != null){
 BackRecord[++Count] = k
 BackRecord.length = Count+1
 }
Man.x = x+parseInt(Man.x);
Man.y = y+parseInt(Man.y);
Man.style.left = Man.x*MapW;
Man.style.top = Man.y*MapH;
}

 

 


function Move2(obj,x,y){
obj.style.left = (x+Man.x)*MapW;
obj.style.top = (y+Man.y)*MapH;
MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;
if(obj.complete == 0) MainMap[Man.y][Man.x]=' ';
else{
 MainMap[Man.y][Man.x] = '.';
 BoxCompletes --;
 }
obj.complete = 0;
}

function Move3(obj,x,y){
obj.style.left = (x+Man.x)*MapW;
obj.style.top = (y+Man.y)*MapH;
MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;
if(obj.complete == 1) MainMap[Man.y][Man.x]='.';
else{
 MainMap[Man.y][Man.x] = ' ';
 if(++BoxCompletes == TotalBox) oWin();
 }
obj.complete = 1;
}


function UnDo(){
if(Count >= 0){
 canMove = true
 switch(BackRecord[Count]){
  //not object
  case 'l':Move1(1,0);break;//left -> right
  case 'u':Move1(0,1);break;//up -> down
  case 'r':Move1(-1,0);break;//right -> left
  case 'd':Move1(0,-1);break;//down -> up
  //object
  case 'L':UnGo(1,0);break;//left -> right
  case 'U':UnGo(0,1);break;//up -> down
  case 'R':UnGo(-1,0);break;//right -> left
  case 'D':UnGo(0,-1);break;//down -> up
  }
 iSelects(--Count)
 }
}


function UnGo(x,y){
BoxMoves--;
var obj = MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)];
if(MainMap[Man.y][Man.x]==' '){
 if(obj.complete == 0)MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';
 else{
  MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';
  BoxCompletes --;
  }
 obj.complete=0
 }
else{
 if(obj.complete == 0){
  MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';
  if(++BoxCompletes == TotalBox) oWin();
  }
 else MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';
 obj.complete=1
 }
obj.style.left = Man.x*MapW;
obj.style.top = Man.y*MapH;
MainMap[Man.y][Man.x] = obj;
Move1(x,y);
}


function ReDo(){
if(Count+1<BackRecord.length){
 switch(BackRecord[++Count]){
  case 'l': case 'L': Dir(-1,0);break;//left
  case 'u': case 'U': Dir(0,-1);break;//up
  case 'r': case 'R': Dir(1,0);break;//right
  case 'd': case 'D': Dir(0,1);break;//down
  }
 iSelects(Count)
 }
else clearInterval(Timer);
}

 


function oWin(){
canMove = false
alert('Congratulation! You have pass.')
}

 

 


function window.onload(){
ReadMap(0);
document.body.scroll='no'

function document.onkeydown(){
if(event.ctrlKey){
 switch(event.keyCode){
  case 37:document.body.scrollLeft-=PushScrollNo;break;//left
  case 38:document.body.scrollTop-=PushScrollNo;break;//up
  case 39:document.body.scrollLeft+=PushScrollNo;break;//right
  case 40:document.body.scrollTop+=PushScrollNo;break;//down
  }
 }
else{
 switch(event.keyCode){
  case 37:Dir(-1,0,'l');break;//left
  case 38:Dir(0,-1,'u');break;//up
  case 39:Dir(1,0,'r');break;//right
  case 40:Dir(0,1,'d');break;//down
  }
 event.returnValue = false;
 Info.value = BackRecord.join("")
 iSelects(Count)
 }
}

function document.onclick(){ReDo()}
function document.oncontextmenu(){UnDo();event.returnValue = false;}

window.focus();
Base.focus();
}

 

 

function Run(){
var temp = Info.value;
if(temp == '')return;
ReadMap(0);
BackRecord=temp.split("")
Timer = setInterval(ReDo,RePlayTime)
}

function iSelects(x){
var iRange = Info.createTextRange()
iRange.collapse(true)
iRange.moveStart("character",x)
iRange.moveEnd("character",1)
iRange.select()
BoxMoveInfo.value = BoxMoves;
ManMoveInfo.value = x+1;
}
</script>