当前位置: 首页 > 图文教程 > 网络编程 > Javascript > JavaScript 寫遊戲 : 搬吖

Javascript
JavaScript 继承详解(四)
兼容IE/Firefox/Opera/Safari的检测页面装载完毕的脚本Ext.onReady的实现
js 实现无缝滚动 兼容IE和FF
js 对象是否存在判断
优化 JavaScript 代码的方法小结
表单元素事件 (Form Element Events)
js 动态创建 html元素
prototype 学习笔记整理
JavaScript 创建对象
javascript 全角转换实现代码
DOM 基本方法
用showModalDialog弹出页面后,提交表单总是弹出一个新窗口
javascript 动态创建 Option选项
javascript 7行代码画出一个围棋棋盘
比较简单的异步加载JS文件的代码
javascript 层隐藏和显示的代码
自定义滚动条3.0
javascript iframe内的函数调用实现方法
Prototype Class对象学习
Prototype RegExp对象 学习

Javascript 中的 JavaScript 寫遊戲 : 搬吖


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 290 ::
收藏到网摘: n/a

<!--
http://dwin.net
http://dewin.tk


Copyright(c) 1998-2004 dewin all rights reserved

Start   2002-10-02 17:50
Finish  2002-10-15 22:41
Last Edit 2003-06-11 18:55
-->
<body>
<style>
.Ground{}
.Floor{}
.Wall{border:2px outset #ADFF2F;background-color:#888888;z-index:0}
.Aim{background-color:#FF69B4;filter:Alpha(opacity=100,FinishOpacity=0,Style=3);z-index:0}
.Box{background-color:#87CEFA;filter:Alpha(opacity=0,FinishOpacity=100,Style=3);z-index:1}
.Man{background-color:red;z-index:1;filter:filpv}
</style>
<textarea id=Info rows=20>rddlllllluurrrDulllddrrRRRRuulDLrrdLulDDDldRuuurururrddLLLulDDDlddrrULuuuurrurDrdLLLulDDDDrddlluRuuuulllluurrrDulllddrrRurDDDDDldRuuuuuulullDldRRRurDDDDuuuululDldRRurDDDlDR</textarea><br>
<input type=button value='copy' onclick='Info.select();document.execCommand("Copy")'>
<input type=button value='paste' onclick='Info.focus();if(!/[^(l|r|u|d|L|R|U|D)]/g.exec(window.clipboardData.getData("Text")))document.execCommand("Paste")'>
<input type=button value='Auto Run' onclick='Run()'><br><br>

Boxes has Moved<br><input id=BoxMoveInfo readonly> Steps<br>
Man has Moved<br><input id=ManMoveInfo readonly> Steps

<span id=Base style='position:absolute;overflow:hidden'></span>
<script>

function init(){
MainMap = [];

RePlayTime = 10 //million second
MapW = MapH = 30;
PushScrollNo = 30;
BoxCompletes = 0;
TotalBox = 0;

Timer = null;
canMove = true
BoxMoves = 0;
Count = -1;
BackRecord = [];
BoxMoveInfo.value = 0;
ManMoveInfo.value = 0;
}

/*
W = Wall
0 = Box
@ = Box on Aim
* = Man
# = Man on Aim
. = Aim
  = Space
*/

 

Map = [];
Map[0] = [
'WWWWWWWWWWW',
'W    W*   W',
'W 00000 0 W',
'W         W',
'WWWWW WWWWW',
'   W  .W   ',
'   W  .W   ',
'   W...W   ',
'   W  .W   ',
'   WWWWW   '
]


function ReadMap(k){
init();
Base.innerHTML = '';
var w=Map[k][0].length*MapW
var h=Map[k].length*MapW
Base.style.width = w;
Base.style.height = h;
Base.style.left = (w>document.body.clientWidth)?0:(document.body.offsetWidth-w)/2;
Base.style.top = 10;
for(var y=0;y<Map[k].length;y++){
 MainMap[y] = [];
 for(var x=0;x<Map[k][y].length;x++){
  MainMap[y][x] = Map[k][y].charAt(x);
  if(MainMap[y][x]=='W')iHtml(x,y,'Wall');
  else{
   //if(MainMap[y][x]=="|"){iHtml(x,y,'Floor');MainMap[y][x]=' '}
   //else iHtml(x,y,'Ground');
   iHtml(x,y,'Ground');
   switch(MainMap[y][x]){
    case '0':iBox(x,y,0);break;
    case '.':iHtml(x,y,'Aim');break;
    case '@':iHtml(x,y,'Aim');iBox(x,y,1);BoxCompletes++;break;
    case '*':iMan(x,y,0);break;
    case '#':iHtml(x,y,'Aim');iMan(x,y,1);break;
    }
   }
  }
 }
}

function iHtml(x,y,k){
Base.insertAdjacentHTML("beforeEnd","<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='"+k+"' x="+x+" y="+y+">");
}

 

function iBox(x,y,k){
MainMap[y][x] = Base.appendChild(document.createElement("<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='Box' complete='"+k+"'>"));
TotalBox++;
}

function iMan(x,y,k){
Man = Base.appendChild(document.createElement("<img alt='Man' src='pic/BOXMAN.GIF' style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+";' class='Man'>"));
Man.x = x
Man.y = y
MainMap[y][x] = (k==0)?' ':'.';
}

function Dir(x,y,k){
if(!canMove) return
var ManFront = MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)];
if(ManFront==' ' || ManFront=='.')if(k!=null)Move1(x,y,k.toLowerCase());else Move1(x,y);
else{
 if(typeof(ManFront)=='object'){
  var ManFrontFront = MainMap[2*y+parseInt(Man.y)][2*x+parseInt(Man.x)];
  if(ManFrontFront == ' '){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move2(ManFront,x,y);}
  else if(ManFrontFront == '.'){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move3(ManFront,x,y);}
  BoxMoves++
  }
 }
}

 

 

 

function Move1(x,y,k){
if(k != null){
 BackRecord[++Count] = k
 BackRecord.length = Count+1
 }
Man.x = x+parseInt(Man.x);
Man.y = y+parseInt(Man.y);
Man.style.left = Man.x*MapW;
Man.style.top = Man.y*MapH;
}

 

 


function Move2(obj,x,y){
obj.style.left = (x+Man.x)*MapW;
obj.style.top = (y+Man.y)*MapH;
MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;
if(obj.complete == 0) MainMap[Man.y][Man.x]=' ';
else{
 MainMap[Man.y][Man.x] = '.';
 BoxCompletes --;
 }
obj.complete = 0;
}

function Move3(obj,x,y){
obj.style.left = (x+Man.x)*MapW;
obj.style.top = (y+Man.y)*MapH;
MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;
if(obj.complete == 1) MainMap[Man.y][Man.x]='.';
else{
 MainMap[Man.y][Man.x] = ' ';
 if(++BoxCompletes == TotalBox) oWin();
 }
obj.complete = 1;
}


function UnDo(){
if(Count >= 0){
 canMove = true
 switch(BackRecord[Count]){
  //not object
  case 'l':Move1(1,0);break;//left -> right
  case 'u':Move1(0,1);break;//up -> down
  case 'r':Move1(-1,0);break;//right -> left
  case 'd':Move1(0,-1);break;//down -> up
  //object
  case 'L':UnGo(1,0);break;//left -> right
  case 'U':UnGo(0,1);break;//up -> down
  case 'R':UnGo(-1,0);break;//right -> left
  case 'D':UnGo(0,-1);break;//down -> up
  }
 iSelects(--Count)
 }
}


function UnGo(x,y){
BoxMoves--;
var obj = MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)];
if(MainMap[Man.y][Man.x]==' '){
 if(obj.complete == 0)MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';
 else{
  MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';
  BoxCompletes --;
  }
 obj.complete=0
 }
else{
 if(obj.complete == 0){
  MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';
  if(++BoxCompletes == TotalBox) oWin();
  }
 else MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';
 obj.complete=1
 }
obj.style.left = Man.x*MapW;
obj.style.top = Man.y*MapH;
MainMap[Man.y][Man.x] = obj;
Move1(x,y);
}


function ReDo(){
if(Count+1<BackRecord.length){
 switch(BackRecord[++Count]){
  case 'l': case 'L': Dir(-1,0);break;//left
  case 'u': case 'U': Dir(0,-1);break;//up
  case 'r': case 'R': Dir(1,0);break;//right
  case 'd': case 'D': Dir(0,1);break;//down
  }
 iSelects(Count)
 }
else clearInterval(Timer);
}

 


function oWin(){
canMove = false
alert('Congratulation! You have pass.')
}

 

 


function window.onload(){
ReadMap(0);
document.body.scroll='no'

function document.onkeydown(){
if(event.ctrlKey){
 switch(event.keyCode){
  case 37:document.body.scrollLeft-=PushScrollNo;break;//left
  case 38:document.body.scrollTop-=PushScrollNo;break;//up
  case 39:document.body.scrollLeft+=PushScrollNo;break;//right
  case 40:document.body.scrollTop+=PushScrollNo;break;//down
  }
 }
else{
 switch(event.keyCode){
  case 37:Dir(-1,0,'l');break;//left
  case 38:Dir(0,-1,'u');break;//up
  case 39:Dir(1,0,'r');break;//right
  case 40:Dir(0,1,'d');break;//down
  }
 event.returnValue = false;
 Info.value = BackRecord.join("")
 iSelects(Count)
 }
}

function document.onclick(){ReDo()}
function document.oncontextmenu(){UnDo();event.returnValue = false;}

window.focus();
Base.focus();
}

 

 

function Run(){
var temp = Info.value;
if(temp == '')return;
ReadMap(0);
BackRecord=temp.split("")
Timer = setInterval(ReDo,RePlayTime)
}

function iSelects(x){
var iRange = Info.createTextRange()
iRange.collapse(true)
iRange.moveStart("character",x)
iRange.moveEnd("character",1)
iRange.select()
BoxMoveInfo.value = BoxMoves;
ManMoveInfo.value = x+1;
}
</script>