当前位置: 首页 > 图文教程 > 网络编程 > Javascript > JavaScript 寫遊戲 : 搬吖

Javascript
用JavaScript实现浏览器地震效果
Javascript实例教程(8) 利用Javascript基于浏览器类型的重定向
Javascript实例教程(14) 鼠标触发窗口
使主页呈现“飞舞”特效
Javascript实例教程(21) OLE Automation(1)
Javascript实例教程(13) 鼠标移过时报警
Javascript实例教程(10) 随机显示图片
Javascript实例教程(2) 创建弹出式窗口
JavaScript 小技巧(第十集)
Javascript实例教程(3) 创建折叠式导航菜单
Javascript实例教程(7) 利用Javascript进行密码保护
完美解决一个事件激活多个函数(2)
Javascript模拟游戏中的弹出菜单效果
Javascript实例教程(6) 在一个表单中设置和检查Cookies
JavaScript 小技巧(第八集)
Javascript实例教程(4) 探测浏览器插件
JavaScript 小技巧(第九集)
JavaScript学习:基础继承机制
初学Javascript之cookie篇(译)
让弹出窗口变得“体贴”一些(javascript)

Javascript 中的 JavaScript 寫遊戲 : 搬吖


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 57 ::
收藏到网摘: n/a

<!--
http://dwin.net
http://dewin.tk


Copyright(c) 1998-2004 dewin all rights reserved

Start   2002-10-02 17:50
Finish  2002-10-15 22:41
Last Edit 2003-06-11 18:55
-->
<body>
<style>
.Ground{}
.Floor{}
.Wall{border:2px outset #ADFF2F;background-color:#888888;z-index:0}
.Aim{background-color:#FF69B4;filter:Alpha(opacity=100,FinishOpacity=0,Style=3);z-index:0}
.Box{background-color:#87CEFA;filter:Alpha(opacity=0,FinishOpacity=100,Style=3);z-index:1}
.Man{background-color:red;z-index:1;filter:filpv}
</style>
<textarea id=Info rows=20>rddlllllluurrrDulllddrrRRRRuulDLrrdLulDDDldRuuurururrddLLLulDDDlddrrULuuuurrurDrdLLLulDDDDrddlluRuuuulllluurrrDulllddrrRurDDDDDldRuuuuuulullDldRRRurDDDDuuuululDldRRurDDDlDR</textarea><br>
<input type=button value='copy' onclick='Info.select();document.execCommand("Copy")'>
<input type=button value='paste' onclick='Info.focus();if(!/[^(l|r|u|d|L|R|U|D)]/g.exec(window.clipboardData.getData("Text")))document.execCommand("Paste")'>
<input type=button value='Auto Run' onclick='Run()'><br><br>

Boxes has Moved<br><input id=BoxMoveInfo readonly> Steps<br>
Man has Moved<br><input id=ManMoveInfo readonly> Steps

<span id=Base style='position:absolute;overflow:hidden'></span>
<script>

function init(){
MainMap = [];

RePlayTime = 10 //million second
MapW = MapH = 30;
PushScrollNo = 30;
BoxCompletes = 0;
TotalBox = 0;

Timer = null;
canMove = true
BoxMoves = 0;
Count = -1;
BackRecord = [];
BoxMoveInfo.value = 0;
ManMoveInfo.value = 0;
}

/*
W = Wall
0 = Box
@ = Box on Aim
* = Man
# = Man on Aim
. = Aim
  = Space
*/

 

Map = [];
Map[0] = [
'WWWWWWWWWWW',
'W    W*   W',
'W 00000 0 W',
'W         W',
'WWWWW WWWWW',
'   W  .W   ',
'   W  .W   ',
'   W...W   ',
'   W  .W   ',
'   WWWWW   '
]


function ReadMap(k){
init();
Base.innerHTML = '';
var w=Map[k][0].length*MapW
var h=Map[k].length*MapW
Base.style.width = w;
Base.style.height = h;
Base.style.left = (w>document.body.clientWidth)?0:(document.body.offsetWidth-w)/2;
Base.style.top = 10;
for(var y=0;y<Map[k].length;y++){
 MainMap[y] = [];
 for(var x=0;x<Map[k][y].length;x++){
  MainMap[y][x] = Map[k][y].charAt(x);
  if(MainMap[y][x]=='W')iHtml(x,y,'Wall');
  else{
   //if(MainMap[y][x]=="|"){iHtml(x,y,'Floor');MainMap[y][x]=' '}
   //else iHtml(x,y,'Ground');
   iHtml(x,y,'Ground');
   switch(MainMap[y][x]){
    case '0':iBox(x,y,0);break;
    case '.':iHtml(x,y,'Aim');break;
    case '@':iHtml(x,y,'Aim');iBox(x,y,1);BoxCompletes++;break;
    case '*':iMan(x,y,0);break;
    case '#':iHtml(x,y,'Aim');iMan(x,y,1);break;
    }
   }
  }
 }
}

function iHtml(x,y,k){
Base.insertAdjacentHTML("beforeEnd","<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='"+k+"' x="+x+" y="+y+">");
}

 

function iBox(x,y,k){
MainMap[y][x] = Base.appendChild(document.createElement("<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='Box' complete='"+k+"'>"));
TotalBox++;
}

function iMan(x,y,k){
Man = Base.appendChild(document.createElement("<img alt='Man' src='pic/BOXMAN.GIF' style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+";' class='Man'>"));
Man.x = x
Man.y = y
MainMap[y][x] = (k==0)?' ':'.';
}

function Dir(x,y,k){
if(!canMove) return
var ManFront = MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)];
if(ManFront==' ' || ManFront=='.')if(k!=null)Move1(x,y,k.toLowerCase());else Move1(x,y);
else{
 if(typeof(ManFront)=='object'){
  var ManFrontFront = MainMap[2*y+parseInt(Man.y)][2*x+parseInt(Man.x)];
  if(ManFrontFront == ' '){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move2(ManFront,x,y);}
  else if(ManFrontFront == '.'){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move3(ManFront,x,y);}
  BoxMoves++
  }
 }
}

 

 

 

function Move1(x,y,k){
if(k != null){
 BackRecord[++Count] = k
 BackRecord.length = Count+1
 }
Man.x = x+parseInt(Man.x);
Man.y = y+parseInt(Man.y);
Man.style.left = Man.x*MapW;
Man.style.top = Man.y*MapH;
}

 

 


function Move2(obj,x,y){
obj.style.left = (x+Man.x)*MapW;
obj.style.top = (y+Man.y)*MapH;
MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;
if(obj.complete == 0) MainMap[Man.y][Man.x]=' ';
else{
 MainMap[Man.y][Man.x] = '.';
 BoxCompletes --;
 }
obj.complete = 0;
}

function Move3(obj,x,y){
obj.style.left = (x+Man.x)*MapW;
obj.style.top = (y+Man.y)*MapH;
MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;
if(obj.complete == 1) MainMap[Man.y][Man.x]='.';
else{
 MainMap[Man.y][Man.x] = ' ';
 if(++BoxCompletes == TotalBox) oWin();
 }
obj.complete = 1;
}


function UnDo(){
if(Count >= 0){
 canMove = true
 switch(BackRecord[Count]){
  //not object
  case 'l':Move1(1,0);break;//left -> right
  case 'u':Move1(0,1);break;//up -> down
  case 'r':Move1(-1,0);break;//right -> left
  case 'd':Move1(0,-1);break;//down -> up
  //object
  case 'L':UnGo(1,0);break;//left -> right
  case 'U':UnGo(0,1);break;//up -> down
  case 'R':UnGo(-1,0);break;//right -> left
  case 'D':UnGo(0,-1);break;//down -> up
  }
 iSelects(--Count)
 }
}


function UnGo(x,y){
BoxMoves--;
var obj = MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)];
if(MainMap[Man.y][Man.x]==' '){
 if(obj.complete == 0)MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';
 else{
  MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';
  BoxCompletes --;
  }
 obj.complete=0
 }
else{
 if(obj.complete == 0){
  MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';
  if(++BoxCompletes == TotalBox) oWin();
  }
 else MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';
 obj.complete=1
 }
obj.style.left = Man.x*MapW;
obj.style.top = Man.y*MapH;
MainMap[Man.y][Man.x] = obj;
Move1(x,y);
}


function ReDo(){
if(Count+1<BackRecord.length){
 switch(BackRecord[++Count]){
  case 'l': case 'L': Dir(-1,0);break;//left
  case 'u': case 'U': Dir(0,-1);break;//up
  case 'r': case 'R': Dir(1,0);break;//right
  case 'd': case 'D': Dir(0,1);break;//down
  }
 iSelects(Count)
 }
else clearInterval(Timer);
}

 


function oWin(){
canMove = false
alert('Congratulation! You have pass.')
}

 

 


function window.onload(){
ReadMap(0);
document.body.scroll='no'

function document.onkeydown(){
if(event.ctrlKey){
 switch(event.keyCode){
  case 37:document.body.scrollLeft-=PushScrollNo;break;//left
  case 38:document.body.scrollTop-=PushScrollNo;break;//up
  case 39:document.body.scrollLeft+=PushScrollNo;break;//right
  case 40:document.body.scrollTop+=PushScrollNo;break;//down
  }
 }
else{
 switch(event.keyCode){
  case 37:Dir(-1,0,'l');break;//left
  case 38:Dir(0,-1,'u');break;//up
  case 39:Dir(1,0,'r');break;//right
  case 40:Dir(0,1,'d');break;//down
  }
 event.returnValue = false;
 Info.value = BackRecord.join("")
 iSelects(Count)
 }
}

function document.onclick(){ReDo()}
function document.oncontextmenu(){UnDo();event.returnValue = false;}

window.focus();
Base.focus();
}

 

 

function Run(){
var temp = Info.value;
if(temp == '')return;
ReadMap(0);
BackRecord=temp.split("")
Timer = setInterval(ReDo,RePlayTime)
}

function iSelects(x){
var iRange = Info.createTextRange()
iRange.collapse(true)
iRange.moveStart("character",x)
iRange.moveEnd("character",1)
iRange.select()
BoxMoveInfo.value = BoxMoves;
ManMoveInfo.value = x+1;
}
</script>