当前位置: 首页 > 图文教程 > 网络编程 > Javascript > JavaScript 寫遊戲 : 俄羅斯方塊

Javascript
颜色变换 像字符逐字输入的欢迎词
CSS 伪类实现的鼠标滑动图片链接
百度用到的Js日历 大家可以看看
CSS 渐变背景的6个演示代码
Jquery 弹出层插件实现代码
Javascript 模式实例 观察者模式
[原创]javascript 指定区域内图片等比例缩放实现代码 脚本之家整合版
javascript window对象属性整理
JavaScript弹簧振子超简洁版 完全符合能量守恒,胡克定理
WEB页子窗口(showModalDialog和showModelessDialog)使用说明
用JavaScript实现 铁甲无敌奖门人 “开口中”猜数游戏
理解 JavaScript 预解析
理解JavaScript变量作用域更轻松
JavaScript的变量作用域深入理解
javascript写的一个链表实现代码
Js 打字效果 逐一出现的文字
javascript 走马灯效果的链接提示
CSS 动态链接提示
JavaScript 事件的一些重要说明
JavaScript 三种不同位置代码的写法

Javascript 中的 JavaScript 寫遊戲 : 俄羅斯方塊


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 111 ::
收藏到网摘: n/a

應該看得懂吧?

沒時間寫注釋。。。:(

這個差不多美的啦!只要向Block裏面添加或修改就能改變方塊的形狀。:)

 

 

<!--
http://dwin.net
http://dewin.tk


Copyright(c) 1998-2004 dewin all rights reserved

Start 2002-09-20 14:45
Finish  2002-10-31 23:50
Last Edit 2003-08-14 01:25
-->
<body>
<script>

var Rows = 17;
var Cells = 10;
var ObjW = ObjH = 20;

var Scores= 0;
var Marks = [100,400,900,1600];

var BaseBW = 5;
var BaseBGColor = 'white';

var BlockBW = 2;
var BlockBS = 'inset';
var BlockBC = 'orange';

var GlowColor = '#ffff00';
var GlowStrength = 5;

var oSpeed = 151;

 

//方塊數據

Block = [];
Block[0]=[
'   ',
'  1',
'111']
Block[0].change = 4;
Block[0].color = 'red';

Block[1]=[
'   ',
'1  ',
'111']
Block[1].change = 4;
Block[1].color = 'green';

Block[2]=[
'   ',
' 1 ',
'111']
Block[2].change = 4;
Block[2].color = 'orange';

Block[3]=[
' 11',
'11 ']
Block[3].change = 2;
Block[3].color = 'fuchsia';

Block[4]=[
'11 ',
' 11']
Block[4].change = 2;
Block[4].color = 'yellow';

Block[5]=[
'1111']
Block[5].change = 2;
Block[5].color = 'lime';

Block[6]=[
'11',
'11']
Block[6].change = 1;
Block[6].color = 'blue';


Block[7]=[
'1']
Block[7].change = 1;
Block[7].color = 'gold';

Block[8]=[
'   ',
'1 1',
'111']
Block[8].change = 4;
Block[8].color = 'pink';

Block[9]=[
'111',
' 1 ',
' 1 ']
Block[9].change = 4;
Block[9].color = 'black';

 

 

 

 

//方塊准備下落
function ReadyForDown(obj1,obj2){
obj1.k = parseInt(Math.random()*Block.length);
if(!NewBlock[obj1.k].length){
 switch(Block[obj1.k].change){
  case 1:Change0(obj1.k);break;
  case 2:Change0(obj1.k);Change1(obj1.k);break;
  case 4:Change0(obj1.k);Change1(obj1.k);Change2(obj1.k);break;
  }
 }
obj1.Change = parseInt(Math.random()*Block[obj1.k].change);
obj2.innerHTML = NewBlock[obj1.k][obj1.Change].iHtml;
obj1.GapX = parseInt(NewBlock[obj1.k][obj1.Change][0].length/2);
CheckObjGapY(obj1,NewBlock[obj1.k][obj1.Change].length);
obj1.X = parseInt(Cells/2);
obj1.Y = 0;
}

function CheckObjGapY(obj,k){
if(!NewBlock[obj.k][obj.Change][k-1].join('').match(/\d+/)){
 obj.GapY = 1-k;
 CheckObjGapY(obj,k-1);
 }
else obj.GapY = -k;
}

//改變方塊形狀
function ChangeBlock(){
if(Block[Obj1.k].change > 1){
 Obj1.TestChange = (Obj1.Change+1 >= Block[Obj1.k].change)?0:Obj1.Change+1;
 Obj1.TestGapX = parseInt(NewBlock[Obj1.k][Obj1.TestChange][0].length/2);
 Obj1.TestGapY = -NewBlock[Obj1.k][Obj1.TestChange].length;
 Obj1.TestL = Obj1.X-Obj1.TestGapX;
 Obj1.TestT = Obj1.Y+Obj1.TestGapY;
 var k1 = k2 = Areas;
 for(var i=Obj1.TestL;i>=0 && i>Obj1.TestL-NewBlock[Obj1.k][Obj1.TestChange].lg;i--){if((k1=CheckChangeBlock(i))!=Areas)break}
 for(var i=Obj1.TestL+1;i<Cells && i<Obj1.TestL+NewBlock[Obj1.k][Obj1.TestChange].lg;i++){if((k2=CheckChangeBlock(i))!=Areas)break}
 if(k1 == k2) return;
 Obj1.L = (Math.abs(Obj1.TestL-k1)>Math.abs(Obj1.TestL-k2))?k2:k1;
 Obj1.T = Obj1.TestT;
 Obj1.GapX = Obj1.TestGapX;
 Obj1.GapY = Obj1.TestGapY;
 Obj1.X = Obj1.L+Obj1.GapX;
 Obj1.Y = Obj1.T-Obj1.GapY;
 Obj1.Change = Obj1.TestChange;
 SkinDiv.style.left = Obj1.L*ObjW;
 SkinDiv.style.top = Obj1.T*ObjH;
 SkinDiv.innerHTML = NewBlock[Obj1.k][Obj1.Change].iHtml;
 }
}

 

檢測改變後,方塊相對於左邊的值。

function CheckChangeBlock(lefts){
for(var y=0;y<NewBlock[Obj1.k][Obj1.TestChange].length;y++){
 for(var x=0;x<NewBlock[Obj1.k][Obj1.TestChange][0].length;x++){
  if(NewBlock[Obj1.k][Obj1.TestChange][y][x]==1){
   try{if(Map[Obj1.TestT+y][lefts+x] != ' ') return Areas}
   catch(e){}
   }
  }
 }
return lefts;
}

 

 

//方向控制

function Dir(xx,yy){
var special = false
if(NewBlock[Obj1.k][Obj1.Change].length==1 && NewBlock[Obj1.k][Obj1.Change][0]==1)
 for(var y=Obj1.T+1;y<Rows-1;y++)
  if(Map[y+yy][Obj1.L]==" "){
   special = true
   break;
   }
for(var y=NewBlock[Obj1.k][Obj1.Change].length-1;y>=0;y--){
 for(var x=NewBlock[Obj1.k][Obj1.Change][0].length-1;x>=0;x--){
  if(NewBlock[Obj1.k][Obj1.Change][y][x]==1){
   try{
   if(yy==0 && (Obj1.L+x+xx<0 || Obj1.L+x+xx>=Cells || Map[Obj1.T+y][Obj1.L+x+xx]==1)) return;//橫
   if(Obj1.T+y+yy>=Rows || (!special && Map[Obj1.T+y+yy][Obj1.L+x+xx]==1)) return CreateBlockInMap();//豎
   }
   catch(e){}
   }
  }
 }
SkinDiv.style.left = (Obj1.L=(Obj1.X+=xx)-Obj1.GapX)*ObjW;
SkinDiv.style.top = (Obj1.T=(Obj1.Y+=yy)+Obj1.GapY)*ObjH;
}

 

//開始創造地圖啦。
function CreateBlockInMap(){
for(var y=0;y<NewBlock[Obj1.k][Obj1.Change].length;y++){
 for(var x=0;x<NewBlock[Obj1.k][Obj1.Change][0].length;x++){
  try{
  if(NewBlock[Obj1.k][Obj1.Change][y][x]==1){
   Map[Obj1.T+y][Obj1.L+x] = NewBlock[Obj1.k][Obj1.Change][y][x];
   BaseDiv.childNodes[Areas-(Obj1.T+y)*Cells+Obj1.L+x].style.background = Block[Obj1.k].color;
   BaseDiv.childNodes[Areas-(Obj1.T+y)*Cells+Obj1.L+x].style.visibility = 'visible';
   }
  }
  catch(e){return GameOver()}
  }
 }
CheckBlockAppear();
ReadyForDown(Obj2,ReadyBlockDiv);
}


function CheckBlockAppear(){
clearInterval(GoTime2);
GoTime2=0
var NewMap = [];
var iHtml = '';
var k = Rows-1;
var kk = -1;
for(var y=Rows-1;y>=0;y--){
 if(Map[y].join('') != FullString){NewMap[k--] = Map[y]}
 else{
  kk++;
  for(var x=0;x<Cells;x++){
   BaseDiv.childNodes[Areas-(y+kk)*Cells].removeNode(true);
   iHtml += "<span style='width:"+ObjW+";height:"+ObjH+";border:"+BlockBW+" "+BlockBS+" "+BlockBC+";overflow:hidden;visibility:hidden;'></span>";
   }
  }
 }
for(;k>=0;k--){
 NewMap[k] = [];
 for(var x=0;x<Cells;x++){
  NewMap[k][x] = ' ';
  }
 }
if(kk!=-1) ScoreDiv.innerHTML = (Scores+=Marks[kk]);//Cal the Scores
for(var i=0;i<Rows;i++){Map[i]=NewMap[i]}
BaseDiv.innerHTML += iHtml;
for(i in Obj2){Obj1[i] = Obj2[i]}//Obj2 => Obj1
SkinDiv.innerHTML = NewBlock[Obj1.k][Obj1.Change].iHtml;
SkinDiv.style.left = (Obj1.L = Obj1.X-Obj1.GapX)*ObjW;
SkinDiv.style.top = (Obj1.T = Obj1.GapY)*ObjH;
}


function GameOver(){
if(confirm('Game Over , ReStart ?')) window.location.reload();
else window.close();
}

 

//初始化方塊的變形數組

function Change0(k){
NewBlock[k] = [];
NewBlock[k][0] = [];
NewBlock[k][0].iHtml = '';
for(var y=0;y<Block[k].length;y++){
 NewBlock[k][0][y] = [];
 for(var x=0;x<Block[k][0].length;x++){
  NewBlock[k][0].iHtml += ((NewBlock[k][0][y][x]=Block[k][y].charAt(x)) == 1)?BlockHtml(x,y,k):"";
  }
 }
CheckBlockLong(k,0);
}

function Change1(k){
NewBlock[k][1] = [];
NewBlock[k][1].iHtml = '';
for(var y=0;y<Block[k][0].length;y++){
 NewBlock[k][1][y] = [];
 for(var x=0;x<Block[k].length;x++){
  NewBlock[k][1].iHtml += ((NewBlock[k][1][y][x]=Block[k][Block[k].length-x-1].charAt(y)) == 1)?BlockHtml(x,y,k):"";
  }
 }
CheckBlockLong(k,1);
}

function Change2(k){
NewBlock[k][2] = [];
NewBlock[k][3] = [];
NewBlock[k][2].iHtml = '';
NewBlock[k][3].iHtml = '';
for(var y=0;y<Block[k].length;y++){
 NewBlock[k][2][y] = [];
 for(var x=0;x<Block[k][0].length;x++){
  NewBlock[k][2].iHtml += ((NewBlock[k][2][y][x]=Block[k][Block[k].length-y-1].charAt(Block[k][0].length-x-1)) == 1)?BlockHtml(x,y,k):"";
  }
 }
for(var y=0;y<Block[k][0].length;y++){
 NewBlock[k][3][y] = [];
 for(var x=0;x<Block[k].length;x++){
  NewBlock[k][3].iHtml += ((NewBlock[k][3][y][x]=Block[k][x].charAt(Block[k][0].length-y-1)) == 1)?BlockHtml(x,y,k):"";
  }
 }
CheckBlockLong(k,2);
CheckBlockLong(k,3);
}

function BlockHtml(x,y,k){
return "<span style='position:absolute;left:"+x*ObjW+";top:"+y*ObjH+";width:"+ObjW+";height:"+ObjH+";background:"+Block[k].color+";border:"+BlockBW+" "+BlockBS+" "+BlockBC+";overflow:hidden;'></span>"
}

function CheckBlockLong(k,i){
for(var y=0;y<NewBlock[k][i].length;y++){
 NewBlock[k][i][y].lg = (NewBlock[k][i][y].toString().match(/\d+/)==null)?0:NewBlock[k][i][y].join('').match(/\d+/).toString().length;
 }
NewBlock[k][i].lg = 1;
for(var y=0;y<NewBlock[k][i].length;y++){
 NewBlock[k][i].lg = Math.max(NewBlock[k][i][y].lg,NewBlock[k][i].lg);
 }
}

 

 

 

 

 

function document.onkeydown(){
switch(event.keyCode){
 case 34:clearInterval(GoTime);oSpeed+=10;if(GoTime>0){Dir(0,1);GoTime=setInterval('Dir(0,1)',oSpeed)};break;//page up
 case 33:if(oSpeed-10>0){clearInterval(GoTime);oSpeed-=5};if(GoTime>0){Dir(0,1);GoTime=setInterval('Dir(0,1)',oSpeed);};break;//page down
 case 38:if(GoTime>0)GoTime2=setInterval("Dir(0,1)",1);break;//up
 case 37:CheckKeyDown(-1,0,150,20);break;//left
 case 39:CheckKeyDown(1,0,150,20);break;//right
 case 40:CheckKeyDown(0,1,150,20);break;//down
 case 96:if(GoTime>0)ChangeBlock();break;//0
 case 83:CheckStart();break;
 }
}

 

function document.onkeyup(){
DoKeyDown=false
}

function CheckKeyDown(x,y,t1,t2){
if(GoTime>0 && !DoKeyDown){
 Dir(x,y)
 DoKeyDown=true
 setTimeout("if(DoKeyDown)KeyDownAgain("+x+","+y+","+t2+");",t1)
 }
}

function KeyDownAgain(x,y,t2){
if(GoTime>0 && DoKeyDown){
 Dir(x,y)
 setTimeout("KeyDownAgain("+x+","+y+","+t2+")",t2)
 }
}

 


function CheckStart(){
if(GoTime == -1){
 CheckBlockAppear();
 GoTime = 0;
 ReadyForDown(Obj2,ReadyBlockDiv);
 }
if(!GoTime){
 Dir(0,1);
 GoTime = setInterval('Dir(0,1)',oSpeed);
 }
else{
 clearInterval(GoTime);
 GoTime = 0;
 }
}


var Map = [];
var NewBlock = [];
var Areas = 0;
var GoTime = -1, GoTime2;
var FullString = '';
var Obj1 = new Object();
var Obj2 = new Object();
var DoKeyDown=false

 

window.focus();
var iHtml = '';
var BaseWidth = Cells*ObjW;
var BaseHeight = Rows*ObjH;
var MainMapWidth = 2*BaseBW+Cells*ObjW;
var MainMapHeight = 2*BaseBW+Rows*ObjH;
document.body.innerHTML += "<font color=red>press \"s\" button to Star or Stop<br>press \"0\" button to Change Quadrel into Another Shape<br>press \"Page Up\" to Speed up<br>press \"Page Down\" to Speed down</font><span style='position:absolute;left:"+(document.body.clientWidth-MainMapWidth)/2+";top:"+(document.body.clientHeight-MainMapHeight)/2+";width:"+MainMapWidth+";height:"+MainMapHeight+";overflow:visible;border:"+BaseBW+" inset #0000CC;'><span style='position:absolute;left:0;top:0;width:"+BaseWidth+";height:"+BaseHeight+";filter:glow(color="+GlowColor+",strength="+GlowStrength+");'><span id='BaseDiv' style='position:absolute;left:0;top:0;width:"+BaseWidth+";height:"+BaseHeight+";filter:flipv;'></span></span><span id=SkinDiv style='position:absolute;'></span><span id='ReadyBlockDiv' style='position:absolute;left:"+MainMapWidth+";top:0;'></span><span id=ScoreDiv style='position:absolute;left:"+(MainMapWidth+50)+";top:"+(MainMapHeight-20)+";'>"+Scores+"</span></span>";
for(var i=0,k=Cells*Rows;i<k;i++){iHtml += "<span style='width:"+ObjW+";height:"+ObjH+";border:"+BlockBW+" "+BlockBS+" "+BlockBC+";overflow:hidden;visibility:hidden;'></span>"}
for(var i=0;i<Block.length;i++) NewBlock[i]=[]
FullString = new Array(Cells+1).join("1")
for(var y=0;y<Rows;y++){
 Map[y] = [];
 for(var x=0;x<Cells;x++) Map[y][x]=' ';
 }
Areas = Cells*(Rows-1);
BaseDiv.innerHTML = iHtml;
ReadyForDown(Obj2,ReadyBlockDiv);

</script>