当前位置: 首页 > 图文教程 > 网络编程 > Javascript > JS编写的俄罗斯方块

Javascript
javascript 面向对象的经典实例代码
javascript prototype原型操作笔记
JavaScript 常见对象类创建代码与优缺点分析
javascript 混合的构造函数和原型方式,动态原型方式
测试JavaScript字符串处理性能的代码
JQuery 表单中textarea字数限制实现代码
jQuery Selectors(选择器)的使用(六、属性篇)
IE浏览器打印的页眉页脚设置解决方法
javascript检测(控制 )上传文件大小
jquery 双色表格实现代码
JavaScript Cookie的读取和写入函数
JavaScript 利用Cookie记录用户登录信息
JavaScript Cookie显示用户上次访问的时间和次数
JavaScript Cookie 直接浏览网站分网址
javascript OFFICE控件测试代码
javascript setTimeout和setInterval 的区别
javascript弹出窗口 window.open使用方法以及参数说明分析篇
可以用来搜索当前页面内容的js代码
动态调整textarea中字体的大小代码
为指定元素增加样式的js代码

Javascript 中的 JS编写的俄罗斯方块


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 111 ::
收藏到网摘: n/a

<HTML>
<HEAD>
<title>俄罗斯方块</title>
<style>
<!--
BODY
{
}
.MB
{
    BACKGROUND-COLOR: firebrick;
    CURSOR: default;
    HEIGHT: 22px;
    WIDTH: 22px
}
.SB
{
    BACKGROUND-COLOR: slategray;
    CURSOR: default;
    HEIGHT: 22px;
    WIDTH: 22px
}
.BK
{
    BACKGROUND-COLOR: white;
    CURSOR: default;
    HEIGHT: 22px;
    WIDTH: 22px
}
.GT
{
    BORDER-BOTTOM: deepskyblue thin solid;
    BORDER-LEFT: deepskyblue thin solid;
    BORDER-RIGHT: deepskyblue thin solid;
    BORDER-TOP: deepskyblue thin solid;
    CURSOR: default
}
-->
</style>
<script>
<!--
var BX=new Array(4);
var BY=new Array(4);
var PX=new Array(4);
var PY=new Array(4);
var mTimer
var firstView

function beginGame()
{
    gameState=0;
    speed=1;
    outTime=1100-speed*100;
    score=0;
    if(gameState!=0)return;
    firstView=true;
    for(j=0;j<16;j++)
        for(i=0;i<10;i++)
            setClass(i,j,"BK");
    randBar();
    gameState=1;
    Play.disabled=true;
    window.clearInterval(mTimer);
    mTimer=window.setInterval("moveBar()",outTime);
}

function keyControl()
{
    if(gameState!=1)return;
    switch(event.keyCode){
        case 37:{    //left
            for(i=0;i<4;i++)if(BX[i]==0)return;
            for(i=0;i<4;i++)if(getClass(BX[i]-1,BY[i])=="SB")return;
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
            for(i=0;i<4;i++)BX[i]=BX[i]-1;
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
            break;}
        case 38:{    //up
            var preMBarX=new Array(4);
            var preMBarY=new Array(4);
            var cx=Math.round((BX[0]+BX[1]+BX[2]+BX[3])/4);
            var cy=Math.round((BY[0]+BY[1]+BY[2]+BY[3])/4);
            for(i=0;i<4;i++){
                preMBarX[i]=Math.round(cx-cy+BY[i]);
                preMBarY[i]=Math.round(cx+cy-BX[i]);
                if(preMBarX[i]<0 || preMBarX[i]>9 || preMBarY[i]<0 || preMBarY[i]>15)return;
                if(getClass(preMBarX[i],preMBarY[i])=="SB")return;
            }
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
            for(i=0;i<4;i++){
                BX[i]=preMBarX[i];
                BY[i]=preMBarY[i];
            }
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
            break;}
        case 39:{    //right
            for(i=0;i<4;i++)if(BX[i]==9)return;
            for(i=0;i<4;i++)if(getClass(BX[i]+1,BY[i])=="SB")return;
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
            for(i=0;i<4;i++)BX[i]=BX[i]+1;
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
            break;}
        case 40:{    //down
            moveBar();
            break;}
    }
}

function delLine()
{
    for(i=0;i<4;i++)setClass(BX[i],BY[i],"SB");
    for(j=0;j<16;j++){
        dLine=true;
        for(i=0;i<9;i++){
            if(getClass(i,j)!="SB"){
                dLine=false;
                break;
            }
        }
        if(dLine){
            score=score+100;
            for(k=j;k>0;k--)
                for(l=0;l<10;l++)
                    setClass(l,k,getClass(l,k-1));
            for(l=0;l<10;l++)setClass(l,0,"BK");
        }
    }
    randBar();
    speed=Math.floor(score/3000)+1;
    outTime=1100-speed*100;
    scoreBar.innerHTML="Score : " + score;
    speedBar.innerHTML="Speed : " + speed;
    window.clearInterval(mTimer);
    mTimer=window.setInterval("moveBar()",outTime);
}

function getClass(x,y){return GameBar.children[y].children[x].className;}
function setClass(x,y,cName){GameBar.children[y].children[x].className=cName;}

function moveBar()
{
    if(gameState!=1)return;
    dropLine=true;
    for(i=0;i<4;i++)if(BY[i]==15)dropLine=false;
    if(dropLine)for(i=0;i<4;i++)if(getClass(BX[i],BY[i]+1)=="SB")dropLine=false;
    if(!dropLine){
        window.clearInterval(mTimer);
        delLine();
        return;
    }
    for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
    for(i=0;i<4;i++)BY[i]=BY[i]+1;
    for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
}

function pauseGame()
{
    if(gameState==0)return;
    if(event.srcElement.value=="Pause"){
        gameState=2;
        event.srcElement.value="Continue";
        window.clearInterval(mTimer);
    }
    else{
        gameState=1;
        event.srcElement.value="Pause";
        mTimer=window.setInterval("moveBar()",outTime);
    }
}

function fMnu(){return false;}
document.oncontextmenu=fMnu;

function preview()
{
    if(previewBar.style.display!="none")
        previewBar.style.display="none";
    else
        previewBar.style.display="block";
}

function replayGame()
{
    if(gameState!=1)return;
    if(!confirm("你真的要重新开始么?"))return;
    gameState=0;
    window.clearInterval(mTimer);
    beginGame();
}
function randBar()
{
    randNum=Math.floor(Math.random()*20)+1;
    if(!firstView)
        for(i=0;i<4;i++){
            BX[i]=PX[i];
            BY[i]=PY[i];
        }
    switch(randNum){
        case 1:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=5;
            PY[2]=1;
            PX[3]=6;
            PY[3]=1;
            break;}
        case 2:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=4;
            PY[2]=1;
            PX[3]=4;
            PY[3]=2;
            break;}
        case 3:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=6;
            PY[2]=0;
            PX[3]=6;
            PY[3]=1;
            break;}
        case 4:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=5;
            PY[2]=2;
            PX[3]=4;
            PY[3]=2;
            break;}
        case 5:{
            PX[0]=6;
            PY[0]=0;
            PX[1]=6;
            PY[1]=1;
            PX[2]=4;
            PY[2]=1;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 6:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=4;
            PY[2]=2;
            PX[3]=5;
            PY[3]=2;
            break;}
        case 7:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=5;
            PY[2]=0;
            PX[3]=6;
            PY[3]=0;
            break;}
        case 8:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=5;
            PY[2]=1;
            PX[3]=5;
            PY[3]=2;
            break;}
        case 9:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=5;
            PY[2]=1;
            PX[3]=6;
            PY[3]=1;
            break;}
        case 10:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=4;
            PY[2]=1;
            PX[3]=4;
            PY[3]=2;
            break;}
        case 11:{
            PX[0]=4;
            PY[0]=1;
            PX[1]=5;
            PY[1]=1;
            PX[2]=5;
            PY[2]=0;
            PX[3]=6;
            PY[3]=0;
            break;}
        case 12:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=5;
            PY[2]=1;
            PX[3]=5;
            PY[3]=2;
            break;}
        case 13:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=6;
            PY[2]=0;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 14:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=4;
            PY[2]=2;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 15:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=4;
            PY[2]=1;
            PX[3]=6;
            PY[3]=1;
            break;}
        case 16:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=5;
            PY[2]=2;
            PX[3]=4;
            PY[3]=1;
            break;}
        case 17:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=4;
            PY[2]=1;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 18:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=4;
            PY[2]=1;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 19:{
            PX[0]=3;
            PY[0]=0;
            PX[1]=4;
            PY[1]=0;
            PX[2]=5;
            PY[2]=0;
            PX[3]=6;
            PY[3]=0;
            break;}
        case 20:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=5;
            PY[2]=2;
            PX[3]=5;
            PY[3]=3;
            break;}
    }
    if(firstView){
        firstView=false;
        randBar();
        return;
    }
    for(i=0;i<4;i++){
        for(j=0;j<4;j++){
            previewBar.children[j].children[i].className="BK";
        }
    }
    for(i=0;i<4;i++)previewBar.children[PY[i]].children[PX[i]-3].className="MB";
    for(i=0;i<4;i++){
        if(getClass(BX[i],BY[i])!="BK"){
            alert("Game Over!");
            window.clearInterval(mTimer);
            Play.disabled=false;
            gameState=0;
            return;
        }
    }
    for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
}
// -->
</script>
</HEAD>
<BODY bgcolor=Black onkeydown="return keyControl();">
<center>
<P><b><font color=red>俄罗斯方块</font></b></P>
<table cellspacing=0 cellpadding=0 class=gt border=1 bordercolor="LightYellow " style="position:absolute;left:220px;top:53px;">
<Tbody id=GameBar>
<tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr>
</tbody>
</table>
</center>
<table style="position:absolute;top=100px;left:50px">
    <tr><td id=scoreBar style="color:white">Score : 0</td></tr>
    <tr><td id=speedBar style="color:white">Speed : 1</td></tr>
</table>

<table cellspacing=0 cellpadding=0 class=gt border=1 bordercolor="LightYellow " style="position:absolute;left:570px;top:53px;">
<Tbody id=previewBar>
<tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr>
</tbody>
</table>
<table style="position:absolute;left:570px;top:180px;">
    <tr><td><input type=button id="Play" style="width:100px" value="Play" onclick="return beginGame();"></td></tr>
    <tr><td><input type=button id="Pause" style="width:100px" value="Pause" onclick="return pauseGame();"></td></tr>
    <tr><td><input type=button id="Preview" style="width:100px" value="Preview" onclick="preview();"></td></tr>
    <tr><td><input type=button id="Replay" style="width:100px" value="Replay" onclick="replayGame();"></td></tr>
    <tr><td><input type=button id="Quit" style="width:100px" value="Quit" onclick="window.close();"></td></tr>
</table>
<div style="position:absolute;left:590px;top:390px;color:white;font-size:9pt">如有问题请与我<a href="mailto:[email protected]"><font color=white>联系</font></a></div>
</BODY>
</HTML>
<script>
function unSel()
{
    document.execCommand("Unselect");
    window.setTimeout("unSel()",10);
}
unSel();

window.onunload=rel;
function rel()
{
    location.reload();
    return false;
}

</script>