当前位置: 首页 > 图文教程 > 网络编程 > Javascript > 一个javascript脚本写的俄罗斯方块

Javascript
javascript中的有名函数和无名函数
javascript[js]获取url参数的代码
javascript select 之间传值效果的代码
js正则实现的密码框简单制作,还可以替换成自己想用得符号
脚本控制自适应高度的缩短问题
兼容ie和firefox版本的js反选 全选 多选框
javascript 随机数 与高级应用 附vbscript(asp) 随机数总结
不用确认即可打印的javascript代码
推荐自用 Javascript 缩图函数 (onDOMLoaded)……
用javascript实现div可编辑的常见方法
用JavaScript实现的一个IP地址输入框
用javascript取得传递参数的个数的代码
当鼠标移出灰色区域时候,菜单项怎么隐藏起来
才发现的超链接js导致网页中GIF动画停止的解决方法
javascript window.onerror事件学习新收获
javascript 如何生成不重复的随机数
超个性的导航效果
不能再简单的无闪刷新验证码原理很简单
经常用到的javascript验证函数收集
用js实现手把手教你月入万刀(转贴)

Javascript 中的 一个javascript脚本写的俄罗斯方块


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 469 ::
收藏到网摘: n/a

Russia.htm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> 俄罗斯方块 </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="dolphin">
<META NAME="Description" CONTENT="俄罗斯方块游戏">
<STYLE>
.btnup{
         border-left:solid #ffffff 1px;
         border-top:solid #ffffff 1px;
         border-right:solid #828486 1px;
         border-bottom:solid #828486 1px;
   font-size: 9pt;
   cursor:default
        }
tr{
  font-family:"宋体";
  font-size: 9pt;
  cursor: default
}
</STYLE>
<SCRIPT LANGUAGE="JavaScript" src="Russia.js"></SCRIPT>
</HEAD>

<BODY BGCOLOR="#FFFFFF" onload="Init()" onkeydown="keyDown()">
<TABLE border="0" cellspacing="2" cellpadding="6" align="center" width="60%">
<TR valign="top">
 <TD width="120">
  得分: &nbsp;&nbsp;<SPAN ID="gScore"></SPAN>&nbsp;&nbsp;<p>
  级别: &nbsp;&nbsp;<SPAN ID="gLevel"></SPAN>&nbsp;&nbsp;<p>
  行数: &nbsp;&nbsp;<SPAN ID="gLine"></SPAN>&nbsp;&nbsp;<p>
 </TD>
 <TD><SPAN ID="GameBody"><!-- 游戏主区域 --></SPAN></TD>
 <TD>
  <SPAN ID="GameForecast"><!-- 游戏预报区域 --></SPAN><p>
  <BUTTON ID="start" onclick="StartGame()">开始游戏</BUTTON><p>
  <BUTTON ID="pause" onclick="PauseGame()">暂停游戏</BUTTON><p>
  <BUTTON ID="over" onclick="OverGame()">结束游戏</BUTTON><p>
  <BUTTON>帮&nbsp;&nbsp;&nbsp;&nbsp;助</BUTTON>
 </TD>
</TR>
</TABLE>
</BODY>
</HTML>

Russia.js

var Cols = 10, Rows = 20, Sqlen = 16;
var Color = new Array(8);
var delLine = new Array();
var CLoc = new Array();
var RLoc = new Array();
var CurSq,NextSq;
var type=-1,oldtype;
var delay = new Array(600,500,400,300,200,100,90,80,70);
var TimerID;
var pos = 0,end,level=0,score=0,lines=0;
var isOver=false,isPause=false;

Color[0] = "#d0d0d0";
Color[1] = "red";
Color[2] = "green"
Color[3] = "cyan";
Color[4] = "yellow";
Color[5] = "orange";
Color[6] = "pink";
Color[7] = "blue";


function GameArea(row,col,name){
 var s = "<TABLE BORDER=1 cellspacing=0 cellpadding=1 bgcolor=" + Color[0] + ">";
 for(var i=0; i<row; i++){
  s = s + "<TR Height=" + Sqlen + ">";
  for(var j=0; j<col; j++){
   var id = name + i + "#" + j;
   s = s + "<TD Width=" + Sqlen + " class=btnup id=" + id;
   s = s + " style=\"background:" + Color[0] + "\">&nbsp;</TD>"
  }
  s = s + "</TR>";
 }
 s = s + "</TABLE>";
 return s;
}

function Init(){
 GameBody.innerHTML = GameArea(Rows,Cols,'Main');
 GameForecast.innerHTML = GameArea(4,4,'Forecast');
}

function Square(cols,rows,color){
 this.rows = rows;
 this.cols = cols;
 this.color = color;
}

function chooseSquare(type,x,y){
 var sq = new Array(4);
 switch(type){
  case 0:
   sq[0] = new Square(x-1,y,1);
   sq[1] = new Square(x,y,1);
   sq[2] = new Square(x+1,y,1);
   sq[3] = new Square(x+2,y,1);
   break;
  case 1:
   sq[0] = new Square(x,y,5);
   sq[1] = new Square(x,y+1,5);
   sq[2] = new Square(x+1,y+1,5);
   sq[3] = new Square(x,y+2,5);
   break;
  case 2:
   sq[0] = new Square(x,y,2);
   sq[1] = new Square(x,y+1,2);
   sq[2] = new Square(x+1,y+1,2);
   sq[3] = new Square(x+1,y+2,2);
   break;
  case 3:
   sq[0] = new Square(x+1,y,7);
   sq[1] = new Square(x+1,y+1,7);
   sq[2] = new Square(x,y+1,7);
   sq[3] = new Square(x,y+2,7);
   break;
  case 4:
   sq[0] = new Square(x,y,3);
   sq[1] = new Square(x+1,y,3);
   sq[2] = new Square(x,y+1,3);
   sq[3] = new Square(x+1,y+1,3);
   break;
  case 5:
   sq[0] = new Square(x,y,6);
   sq[1] = new Square(x+1,y,6);
   sq[2] = new Square(x+1,y+1,6);
   sq[3] = new Square(x+1,y+2,6);
   break;
  case 6:
   sq[0] = new Square(x+1,y,4);
   sq[1] = new Square(x,y,4);
   sq[2] = new Square(x,y+1,4);
   sq[3] = new Square(x,y+2,4);
   break;
 }
 return sq;
}

function reDraw(name,sq){
 var obj;
 for(var i=0; i<sq.length; i++){
  obj = document.all(name + sq[i].rows + "#" + sq[i].cols);
  obj.style.background = Color[sq[i].color];
 }
}
function clearDraw(name,sq){
 var obj;
 for(var i=0; i<sq.length; i++){
  obj = document.all(name + sq[i].rows + "#" + sq[i].cols);
  obj.style.background = Color[0];
 }
}

function isBounds(sq){
 for(var i=0; i<sq.length; i++){
  if(sq[i].cols<0 || sq[i].cols>9 || sq[i].rows<0 || sq[i].rows>19)
   return false;
 }
 return true;
}

function SortSquare(sq,name,isMax){
 if(isMax){
  var Max = 0;
  if(name=="Rows"){
   for(var i=0; i<sq.length; i++){
    if(sq[i].rows>Max) Max = sq[i].rows;
   }
  }
  else{
   for(var i=0; i<sq.length; i++){
    if(sq[i].cols>Max) Max = sq[i].cols;
   }   
  }
  return Max;
 }
 else{
  var Min = 20;
  if(name=="Rows"){
   for(var i=0; i<sq.length; i++){
    if(sq[i].rows<Min) Min = sq[i].rows;
   }
  }
  else{
   for(var i=0; i<sq.length; i++){
    if(sq[i].cols<Min) Min = sq[i].cols;
   }  
  }
  return Min;
 }
}

function StartGame(){
 start.disabled = true;
 pause.focus();
 type = parseInt(Math.random()*7);
 oldtype = type;
 type = parseInt(Math.random()*7);
 var m = 4/2 -1;
 NewSq = chooseSquare(type,m,0);
 reDraw('Forecast',NewSq);
 Start();
}
function Start(){
 if(isOver){
  var s = "本次游戏结束! ";
  OverGame(s);
 }
 gScore.innerText = score;
 gLine.innerText = lines;
 gLevel.innerText = level;
 oldtype = type;
 clearDraw('Forecast',NewSq);
 type = parseInt(Math.random()*7);
 var m = 4/2 -1;
 NewSq = chooseSquare(type,m,0);
 reDraw('Forecast',NewSq);
 var mm = Cols/2 -1;
 CurSq = chooseSquare(oldtype,mm,0);
 reDraw('Main',CurSq);
 window.clearInterval(TimerID);
 TimerID = window.setInterval("Run()",delay[level]);
}
function Run(){
 if(isPause) return;
 if(MoveCurSq(0,1,false) == false){
  window.clearInterval(TimerID);
  if(RemoveLines()==true) {
   DelLines();
   lines = lines + delLine.length;
   switch(delLine.length){
    case 1:
     score = score + 100;
     break;
    case 2:
     score = score + 300;
     break;
    case 3:
     score = score + 700;
     break;
    case 4:
     score = score + 1000;
     break;
   }

   level = parseInt(score/10000);
  }
  Start();
 }
}

function RemoveLines(){
 var obj,m=0;
 var isRemove = true;
 var searchPos = true;
 var del = new Array();
 for(var i=19; i>=0; i--){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + i + "#" + j);
   if(obj.style.background == Color[0]){
    isRemove = false;
   }
   else{
    searchPos = false;
   }
  }
  if(searchPos) {
   end = i;
   if(del.length>0){delLine=del;return true;}
   else{return false;}
  }
  if(isRemove) {del[m] = i; m++;}
  searchPos = true;
  isRemove = true;
 }
}

function DelLines(){
 var deleted = 0;
 var obj;
 for(var i=0; i<delLine.length; i++){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + delLine[i] + "#" + j);
   obj.style.background = Color[0];
  }
  deleted = deleted + 1;
  if(delLine.length>deleted)
  {
   if(delLine[i]-delLine[i+1]>1) ReDrawLine(delLine[i+1],delLine[i],deleted);
  }
 }
 ReDrawLine(end,delLine[delLine.length - 1],deleted);
}

function ReDrawLine(endline,startline,moveline){
 var obj;
 for(var i= startline - 1; i>endline; i--){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + i + "#" + j);
   var oldcolor = obj.style.background;
   obj.style.background = Color[0];
   var rowid = i + moveline;
   obj = document.all("Main" + rowid + "#" + j);
   obj.style.background = oldcolor;
  }
 }
}

function MoveSquare(from,to){
 if(isBounds(to) == false) return false;
 var obj;
 loop:
 for(var i=0; i<to.length; i++){
  obj = document.all("Main" + to[i].rows + "#" + to[i].cols);
  if(obj.style.background != Color[0]){
   for(var j=0; j<from.length; j++)
    if(to[i].cols==from[j].cols&&to[i].rows==from[j].rows&&to[i].color==from[j].color)
     continue loop;
    return false
  }
 }
 return true;
}

function MoveCurSq(x,y,isRotate){
 NextSq = new Array(CurSq.length);
 for(var i=0; i<CurSq.length; i++){
  if(isRotate){
   var dx = CurSq[i].cols - CurSq[0].cols;
   var dy = CurSq[i].rows - CurSq[0].rows;
   NextSq[i] = new Square(CurSq[0].cols-dy,CurSq[0].rows+dx,CurSq[i].color);
  }
  else
   NextSq[i] = new Square(CurSq[i].cols+x,CurSq[i].rows+y,CurSq[i].color);
 }
 if(isRotate) reNextSq();
 if(MoveSquare(CurSq,NextSq) == false){
  for(var i=0; i<CurSq.length; i++){
   if((CurSq[i].rows==0&&CurSq[i].cols==Cols/2)||(CurSq[i].rows==0&&CurSq[i].cols==Cols/2-1))
    isOver = true;
  }
  return false;
 }

 clearDraw('Main',CurSq);
 CurSq = NextSq;
 reDraw('Main',CurSq);
 return true;
}

function reNextSq(){
 var minCols = SortSquare(NextSq,'Cols',false);
 var minRows = SortSquare(NextSq,'Rows',false);
 var maxCols = SortSquare(NextSq,'Cols',true);
 var maxRows = SortSquare(NextSq,'Rows',true);

 if(minCols<0)  changeNextSq('Cols',-minCols);
 if(minRows<0)  changeNextSq('Rows',-minRows);
 if(maxCols>9)  changeNextSq('Cols',9-maxCols);
 if(maxRows>19) changeNextSq('Rows',19-maxRows);
}

function changeNextSq(name,pos){
 for(var i=0; i<NextSq.length; i++){
  if(name="Rows")
   NextSq[i].rows = NextSq[i].rows + pos;
  else
   NextSq[i].cols = NextSq[i].cols + pos;
 }
}

function keyDown(){
 switch(event.keyCode){
  case 40:
   MoveCurSq(0,1,false);
   break;
  case 37:
   MoveCurSq(-1,0,false);
   break;
  case 38:
   MoveCurSq(0,0,true);
   break;
  case 39:
   MoveCurSq(1,0,false);
   break;
 }
}

function PauseGame(){
 if(pause.innerText == "暂停游戏"){
  isPause = true;
  pause.innerText = "继续游戏";
  pause.focus();
 }
 else{
  isPause = false;
  pause.innerText = "暂停游戏";
  pause.focus();
  Run();
 }
}

function OverGame(str){
 if(typeof(str)=="undefined") str = "你的得分:" + score +"。是否重玩游戏? ";
 else str = str + "你的得分:" + score +"。是否重玩游戏? ";

 var isOK = window.confirm(str);
 if(!isOK) {
  document.location.reload();
  window.close();
 }
 else{
  document.location.reload();
 }
}