当前位置: 首页 > 图文教程 > 网络编程 > Javascript > 一个javascript脚本写的俄罗斯方块

Javascript
jQuery中isFunction方法的BUG修复
将函数的实际参数转换成数组的方法
javascript 删除数组中重复项(uniq)
js 巧妙去除数组中的重复项
javascript下一种表单元素获取方法存在的问题
javascript 三种数组复制方法的性能对比
js 多层叠的TAB选项卡
javascript 自动标记来自搜索结果页的关键字
起点页面传值js,有空研究学习下
javascript 的Document属性和方法集合
JavaScript 使用简略语法创建对象的代码
使用JQuery进行跨域请求
jquery 经典动画菜单效果代码
jquery 常用操作方法
js提示信息jtip封装代码,可以是图片或文章
javascript面向对象的方式实现的弹出层效果代码
jquery中的sortable排序之后的保存状态的解决方法
js或css实现滚动广告的几种方案
使用JavaScript库还是自己写代码?
js 右键菜单,支持不同对象不同菜单(兼容IE、Firefox)

Javascript 中的 一个javascript脚本写的俄罗斯方块


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 108 ::
收藏到网摘: n/a

Russia.htm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> 俄罗斯方块 </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="dolphin">
<META NAME="Description" CONTENT="俄罗斯方块游戏">
<STYLE>
.btnup{
         border-left:solid #ffffff 1px;
         border-top:solid #ffffff 1px;
         border-right:solid #828486 1px;
         border-bottom:solid #828486 1px;
   font-size: 9pt;
   cursor:default
        }
tr{
  font-family:"宋体";
  font-size: 9pt;
  cursor: default
}
</STYLE>
<SCRIPT LANGUAGE="JavaScript" src="Russia.js"></SCRIPT>
</HEAD>

<BODY BGCOLOR="#FFFFFF" onload="Init()" onkeydown="keyDown()">
<TABLE border="0" cellspacing="2" cellpadding="6" align="center" width="60%">
<TR valign="top">
 <TD width="120">
  得分: &nbsp;&nbsp;<SPAN ID="gScore"></SPAN>&nbsp;&nbsp;<p>
  级别: &nbsp;&nbsp;<SPAN ID="gLevel"></SPAN>&nbsp;&nbsp;<p>
  行数: &nbsp;&nbsp;<SPAN ID="gLine"></SPAN>&nbsp;&nbsp;<p>
 </TD>
 <TD><SPAN ID="GameBody"><!-- 游戏主区域 --></SPAN></TD>
 <TD>
  <SPAN ID="GameForecast"><!-- 游戏预报区域 --></SPAN><p>
  <BUTTON ID="start" onclick="StartGame()">开始游戏</BUTTON><p>
  <BUTTON ID="pause" onclick="PauseGame()">暂停游戏</BUTTON><p>
  <BUTTON ID="over" onclick="OverGame()">结束游戏</BUTTON><p>
  <BUTTON>帮&nbsp;&nbsp;&nbsp;&nbsp;助</BUTTON>
 </TD>
</TR>
</TABLE>
</BODY>
</HTML>

Russia.js

var Cols = 10, Rows = 20, Sqlen = 16;
var Color = new Array(8);
var delLine = new Array();
var CLoc = new Array();
var RLoc = new Array();
var CurSq,NextSq;
var type=-1,oldtype;
var delay = new Array(600,500,400,300,200,100,90,80,70);
var TimerID;
var pos = 0,end,level=0,score=0,lines=0;
var isOver=false,isPause=false;

Color[0] = "#d0d0d0";
Color[1] = "red";
Color[2] = "green"
Color[3] = "cyan";
Color[4] = "yellow";
Color[5] = "orange";
Color[6] = "pink";
Color[7] = "blue";


function GameArea(row,col,name){
 var s = "<TABLE BORDER=1 cellspacing=0 cellpadding=1 bgcolor=" + Color[0] + ">";
 for(var i=0; i<row; i++){
  s = s + "<TR Height=" + Sqlen + ">";
  for(var j=0; j<col; j++){
   var id = name + i + "#" + j;
   s = s + "<TD Width=" + Sqlen + " class=btnup id=" + id;
   s = s + " style=\"background:" + Color[0] + "\">&nbsp;</TD>"
  }
  s = s + "</TR>";
 }
 s = s + "</TABLE>";
 return s;
}

function Init(){
 GameBody.innerHTML = GameArea(Rows,Cols,'Main');
 GameForecast.innerHTML = GameArea(4,4,'Forecast');
}

function Square(cols,rows,color){
 this.rows = rows;
 this.cols = cols;
 this.color = color;
}

function chooseSquare(type,x,y){
 var sq = new Array(4);
 switch(type){
  case 0:
   sq[0] = new Square(x-1,y,1);
   sq[1] = new Square(x,y,1);
   sq[2] = new Square(x+1,y,1);
   sq[3] = new Square(x+2,y,1);
   break;
  case 1:
   sq[0] = new Square(x,y,5);
   sq[1] = new Square(x,y+1,5);
   sq[2] = new Square(x+1,y+1,5);
   sq[3] = new Square(x,y+2,5);
   break;
  case 2:
   sq[0] = new Square(x,y,2);
   sq[1] = new Square(x,y+1,2);
   sq[2] = new Square(x+1,y+1,2);
   sq[3] = new Square(x+1,y+2,2);
   break;
  case 3:
   sq[0] = new Square(x+1,y,7);
   sq[1] = new Square(x+1,y+1,7);
   sq[2] = new Square(x,y+1,7);
   sq[3] = new Square(x,y+2,7);
   break;
  case 4:
   sq[0] = new Square(x,y,3);
   sq[1] = new Square(x+1,y,3);
   sq[2] = new Square(x,y+1,3);
   sq[3] = new Square(x+1,y+1,3);
   break;
  case 5:
   sq[0] = new Square(x,y,6);
   sq[1] = new Square(x+1,y,6);
   sq[2] = new Square(x+1,y+1,6);
   sq[3] = new Square(x+1,y+2,6);
   break;
  case 6:
   sq[0] = new Square(x+1,y,4);
   sq[1] = new Square(x,y,4);
   sq[2] = new Square(x,y+1,4);
   sq[3] = new Square(x,y+2,4);
   break;
 }
 return sq;
}

function reDraw(name,sq){
 var obj;
 for(var i=0; i<sq.length; i++){
  obj = document.all(name + sq[i].rows + "#" + sq[i].cols);
  obj.style.background = Color[sq[i].color];
 }
}
function clearDraw(name,sq){
 var obj;
 for(var i=0; i<sq.length; i++){
  obj = document.all(name + sq[i].rows + "#" + sq[i].cols);
  obj.style.background = Color[0];
 }
}

function isBounds(sq){
 for(var i=0; i<sq.length; i++){
  if(sq[i].cols<0 || sq[i].cols>9 || sq[i].rows<0 || sq[i].rows>19)
   return false;
 }
 return true;
}

function SortSquare(sq,name,isMax){
 if(isMax){
  var Max = 0;
  if(name=="Rows"){
   for(var i=0; i<sq.length; i++){
    if(sq[i].rows>Max) Max = sq[i].rows;
   }
  }
  else{
   for(var i=0; i<sq.length; i++){
    if(sq[i].cols>Max) Max = sq[i].cols;
   }   
  }
  return Max;
 }
 else{
  var Min = 20;
  if(name=="Rows"){
   for(var i=0; i<sq.length; i++){
    if(sq[i].rows<Min) Min = sq[i].rows;
   }
  }
  else{
   for(var i=0; i<sq.length; i++){
    if(sq[i].cols<Min) Min = sq[i].cols;
   }  
  }
  return Min;
 }
}

function StartGame(){
 start.disabled = true;
 pause.focus();
 type = parseInt(Math.random()*7);
 oldtype = type;
 type = parseInt(Math.random()*7);
 var m = 4/2 -1;
 NewSq = chooseSquare(type,m,0);
 reDraw('Forecast',NewSq);
 Start();
}
function Start(){
 if(isOver){
  var s = "本次游戏结束! ";
  OverGame(s);
 }
 gScore.innerText = score;
 gLine.innerText = lines;
 gLevel.innerText = level;
 oldtype = type;
 clearDraw('Forecast',NewSq);
 type = parseInt(Math.random()*7);
 var m = 4/2 -1;
 NewSq = chooseSquare(type,m,0);
 reDraw('Forecast',NewSq);
 var mm = Cols/2 -1;
 CurSq = chooseSquare(oldtype,mm,0);
 reDraw('Main',CurSq);
 window.clearInterval(TimerID);
 TimerID = window.setInterval("Run()",delay[level]);
}
function Run(){
 if(isPause) return;
 if(MoveCurSq(0,1,false) == false){
  window.clearInterval(TimerID);
  if(RemoveLines()==true) {
   DelLines();
   lines = lines + delLine.length;
   switch(delLine.length){
    case 1:
     score = score + 100;
     break;
    case 2:
     score = score + 300;
     break;
    case 3:
     score = score + 700;
     break;
    case 4:
     score = score + 1000;
     break;
   }

   level = parseInt(score/10000);
  }
  Start();
 }
}

function RemoveLines(){
 var obj,m=0;
 var isRemove = true;
 var searchPos = true;
 var del = new Array();
 for(var i=19; i>=0; i--){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + i + "#" + j);
   if(obj.style.background == Color[0]){
    isRemove = false;
   }
   else{
    searchPos = false;
   }
  }
  if(searchPos) {
   end = i;
   if(del.length>0){delLine=del;return true;}
   else{return false;}
  }
  if(isRemove) {del[m] = i; m++;}
  searchPos = true;
  isRemove = true;
 }
}

function DelLines(){
 var deleted = 0;
 var obj;
 for(var i=0; i<delLine.length; i++){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + delLine[i] + "#" + j);
   obj.style.background = Color[0];
  }
  deleted = deleted + 1;
  if(delLine.length>deleted)
  {
   if(delLine[i]-delLine[i+1]>1) ReDrawLine(delLine[i+1],delLine[i],deleted);
  }
 }
 ReDrawLine(end,delLine[delLine.length - 1],deleted);
}

function ReDrawLine(endline,startline,moveline){
 var obj;
 for(var i= startline - 1; i>endline; i--){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + i + "#" + j);
   var oldcolor = obj.style.background;
   obj.style.background = Color[0];
   var rowid = i + moveline;
   obj = document.all("Main" + rowid + "#" + j);
   obj.style.background = oldcolor;
  }
 }
}

function MoveSquare(from,to){
 if(isBounds(to) == false) return false;
 var obj;
 loop:
 for(var i=0; i<to.length; i++){
  obj = document.all("Main" + to[i].rows + "#" + to[i].cols);
  if(obj.style.background != Color[0]){
   for(var j=0; j<from.length; j++)
    if(to[i].cols==from[j].cols&&to[i].rows==from[j].rows&&to[i].color==from[j].color)
     continue loop;
    return false
  }
 }
 return true;
}

function MoveCurSq(x,y,isRotate){
 NextSq = new Array(CurSq.length);
 for(var i=0; i<CurSq.length; i++){
  if(isRotate){
   var dx = CurSq[i].cols - CurSq[0].cols;
   var dy = CurSq[i].rows - CurSq[0].rows;
   NextSq[i] = new Square(CurSq[0].cols-dy,CurSq[0].rows+dx,CurSq[i].color);
  }
  else
   NextSq[i] = new Square(CurSq[i].cols+x,CurSq[i].rows+y,CurSq[i].color);
 }
 if(isRotate) reNextSq();
 if(MoveSquare(CurSq,NextSq) == false){
  for(var i=0; i<CurSq.length; i++){
   if((CurSq[i].rows==0&&CurSq[i].cols==Cols/2)||(CurSq[i].rows==0&&CurSq[i].cols==Cols/2-1))
    isOver = true;
  }
  return false;
 }

 clearDraw('Main',CurSq);
 CurSq = NextSq;
 reDraw('Main',CurSq);
 return true;
}

function reNextSq(){
 var minCols = SortSquare(NextSq,'Cols',false);
 var minRows = SortSquare(NextSq,'Rows',false);
 var maxCols = SortSquare(NextSq,'Cols',true);
 var maxRows = SortSquare(NextSq,'Rows',true);

 if(minCols<0)  changeNextSq('Cols',-minCols);
 if(minRows<0)  changeNextSq('Rows',-minRows);
 if(maxCols>9)  changeNextSq('Cols',9-maxCols);
 if(maxRows>19) changeNextSq('Rows',19-maxRows);
}

function changeNextSq(name,pos){
 for(var i=0; i<NextSq.length; i++){
  if(name="Rows")
   NextSq[i].rows = NextSq[i].rows + pos;
  else
   NextSq[i].cols = NextSq[i].cols + pos;
 }
}

function keyDown(){
 switch(event.keyCode){
  case 40:
   MoveCurSq(0,1,false);
   break;
  case 37:
   MoveCurSq(-1,0,false);
   break;
  case 38:
   MoveCurSq(0,0,true);
   break;
  case 39:
   MoveCurSq(1,0,false);
   break;
 }
}

function PauseGame(){
 if(pause.innerText == "暂停游戏"){
  isPause = true;
  pause.innerText = "继续游戏";
  pause.focus();
 }
 else{
  isPause = false;
  pause.innerText = "暂停游戏";
  pause.focus();
  Run();
 }
}

function OverGame(str){
 if(typeof(str)=="undefined") str = "你的得分:" + score +"。是否重玩游戏? ";
 else str = str + "你的得分:" + score +"。是否重玩游戏? ";

 var isOK = window.confirm(str);
 if(!isOK) {
  document.location.reload();
  window.close();
 }
 else{
  document.location.reload();
 }
}