当前位置: 首页 > 图文教程 > 网络编程 > Javascript > 一个javascript脚本写的俄罗斯方块

Javascript
一个js写的日历(代码部分网摘)
IE,firefox(火狐)浏览器无提示关闭窗口js实现代码小结
jquery 子窗口操作父窗口的代码
用JavaScript隐藏控件的方法
js 冒泡事件与事件监听使用分析
ie与ff下的event事件
比较全面的event对像在IE与FF中的区别 推荐
js 获取中文拼音,Select自动匹配字母获取值的代码
JavaScript 变量命名规则
没有form表单情况下敲回车键提交表单的js代码
jQuery 使用手册(四)
jQuery 使用手册(六)
jQuery 使用手册(七)
Javascript 数组添加一个 indexOf 方法的实现代码
Javascript 数组添加 shuffle 方法的实现代码
Javascript 两个窗体之间传值实现代码
Javascript showModalDialog两个窗体之间传值
js 覆盖和重载 函数
JavaScript中Object和Function的关系小结
javascript parseInt 大改造

Javascript 中的 一个javascript脚本写的俄罗斯方块


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-08-10   浏览: 238 ::
收藏到网摘: n/a

Russia.htm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> 俄罗斯方块 </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="dolphin">
<META NAME="Description" CONTENT="俄罗斯方块游戏">
<STYLE>
.btnup{
         border-left:solid #ffffff 1px;
         border-top:solid #ffffff 1px;
         border-right:solid #828486 1px;
         border-bottom:solid #828486 1px;
   font-size: 9pt;
   cursor:default
        }
tr{
  font-family:"宋体";
  font-size: 9pt;
  cursor: default
}
</STYLE>
<SCRIPT LANGUAGE="JavaScript" src="Russia.js"></SCRIPT>
</HEAD>

<BODY BGCOLOR="#FFFFFF" onload="Init()" onkeydown="keyDown()">
<TABLE border="0" cellspacing="2" cellpadding="6" align="center" width="60%">
<TR valign="top">
 <TD width="120">
  得分: &nbsp;&nbsp;<SPAN ID="gScore"></SPAN>&nbsp;&nbsp;<p>
  级别: &nbsp;&nbsp;<SPAN ID="gLevel"></SPAN>&nbsp;&nbsp;<p>
  行数: &nbsp;&nbsp;<SPAN ID="gLine"></SPAN>&nbsp;&nbsp;<p>
 </TD>
 <TD><SPAN ID="GameBody"><!-- 游戏主区域 --></SPAN></TD>
 <TD>
  <SPAN ID="GameForecast"><!-- 游戏预报区域 --></SPAN><p>
  <BUTTON ID="start" onclick="StartGame()">开始游戏</BUTTON><p>
  <BUTTON ID="pause" onclick="PauseGame()">暂停游戏</BUTTON><p>
  <BUTTON ID="over" onclick="OverGame()">结束游戏</BUTTON><p>
  <BUTTON>帮&nbsp;&nbsp;&nbsp;&nbsp;助</BUTTON>
 </TD>
</TR>
</TABLE>
</BODY>
</HTML>

Russia.js

var Cols = 10, Rows = 20, Sqlen = 16;
var Color = new Array(8);
var delLine = new Array();
var CLoc = new Array();
var RLoc = new Array();
var CurSq,NextSq;
var type=-1,oldtype;
var delay = new Array(600,500,400,300,200,100,90,80,70);
var TimerID;
var pos = 0,end,level=0,score=0,lines=0;
var isOver=false,isPause=false;

Color[0] = "#d0d0d0";
Color[1] = "red";
Color[2] = "green"
Color[3] = "cyan";
Color[4] = "yellow";
Color[5] = "orange";
Color[6] = "pink";
Color[7] = "blue";


function GameArea(row,col,name){
 var s = "<TABLE BORDER=1 cellspacing=0 cellpadding=1 bgcolor=" + Color[0] + ">";
 for(var i=0; i<row; i++){
  s = s + "<TR Height=" + Sqlen + ">";
  for(var j=0; j<col; j++){
   var id = name + i + "#" + j;
   s = s + "<TD Width=" + Sqlen + " class=btnup id=" + id;
   s = s + " style=\"background:" + Color[0] + "\">&nbsp;</TD>"
  }
  s = s + "</TR>";
 }
 s = s + "</TABLE>";
 return s;
}

function Init(){
 GameBody.innerHTML = GameArea(Rows,Cols,'Main');
 GameForecast.innerHTML = GameArea(4,4,'Forecast');
}

function Square(cols,rows,color){
 this.rows = rows;
 this.cols = cols;
 this.color = color;
}

function chooseSquare(type,x,y){
 var sq = new Array(4);
 switch(type){
  case 0:
   sq[0] = new Square(x-1,y,1);
   sq[1] = new Square(x,y,1);
   sq[2] = new Square(x+1,y,1);
   sq[3] = new Square(x+2,y,1);
   break;
  case 1:
   sq[0] = new Square(x,y,5);
   sq[1] = new Square(x,y+1,5);
   sq[2] = new Square(x+1,y+1,5);
   sq[3] = new Square(x,y+2,5);
   break;
  case 2:
   sq[0] = new Square(x,y,2);
   sq[1] = new Square(x,y+1,2);
   sq[2] = new Square(x+1,y+1,2);
   sq[3] = new Square(x+1,y+2,2);
   break;
  case 3:
   sq[0] = new Square(x+1,y,7);
   sq[1] = new Square(x+1,y+1,7);
   sq[2] = new Square(x,y+1,7);
   sq[3] = new Square(x,y+2,7);
   break;
  case 4:
   sq[0] = new Square(x,y,3);
   sq[1] = new Square(x+1,y,3);
   sq[2] = new Square(x,y+1,3);
   sq[3] = new Square(x+1,y+1,3);
   break;
  case 5:
   sq[0] = new Square(x,y,6);
   sq[1] = new Square(x+1,y,6);
   sq[2] = new Square(x+1,y+1,6);
   sq[3] = new Square(x+1,y+2,6);
   break;
  case 6:
   sq[0] = new Square(x+1,y,4);
   sq[1] = new Square(x,y,4);
   sq[2] = new Square(x,y+1,4);
   sq[3] = new Square(x,y+2,4);
   break;
 }
 return sq;
}

function reDraw(name,sq){
 var obj;
 for(var i=0; i<sq.length; i++){
  obj = document.all(name + sq[i].rows + "#" + sq[i].cols);
  obj.style.background = Color[sq[i].color];
 }
}
function clearDraw(name,sq){
 var obj;
 for(var i=0; i<sq.length; i++){
  obj = document.all(name + sq[i].rows + "#" + sq[i].cols);
  obj.style.background = Color[0];
 }
}

function isBounds(sq){
 for(var i=0; i<sq.length; i++){
  if(sq[i].cols<0 || sq[i].cols>9 || sq[i].rows<0 || sq[i].rows>19)
   return false;
 }
 return true;
}

function SortSquare(sq,name,isMax){
 if(isMax){
  var Max = 0;
  if(name=="Rows"){
   for(var i=0; i<sq.length; i++){
    if(sq[i].rows>Max) Max = sq[i].rows;
   }
  }
  else{
   for(var i=0; i<sq.length; i++){
    if(sq[i].cols>Max) Max = sq[i].cols;
   }   
  }
  return Max;
 }
 else{
  var Min = 20;
  if(name=="Rows"){
   for(var i=0; i<sq.length; i++){
    if(sq[i].rows<Min) Min = sq[i].rows;
   }
  }
  else{
   for(var i=0; i<sq.length; i++){
    if(sq[i].cols<Min) Min = sq[i].cols;
   }  
  }
  return Min;
 }
}

function StartGame(){
 start.disabled = true;
 pause.focus();
 type = parseInt(Math.random()*7);
 oldtype = type;
 type = parseInt(Math.random()*7);
 var m = 4/2 -1;
 NewSq = chooseSquare(type,m,0);
 reDraw('Forecast',NewSq);
 Start();
}
function Start(){
 if(isOver){
  var s = "本次游戏结束! ";
  OverGame(s);
 }
 gScore.innerText = score;
 gLine.innerText = lines;
 gLevel.innerText = level;
 oldtype = type;
 clearDraw('Forecast',NewSq);
 type = parseInt(Math.random()*7);
 var m = 4/2 -1;
 NewSq = chooseSquare(type,m,0);
 reDraw('Forecast',NewSq);
 var mm = Cols/2 -1;
 CurSq = chooseSquare(oldtype,mm,0);
 reDraw('Main',CurSq);
 window.clearInterval(TimerID);
 TimerID = window.setInterval("Run()",delay[level]);
}
function Run(){
 if(isPause) return;
 if(MoveCurSq(0,1,false) == false){
  window.clearInterval(TimerID);
  if(RemoveLines()==true) {
   DelLines();
   lines = lines + delLine.length;
   switch(delLine.length){
    case 1:
     score = score + 100;
     break;
    case 2:
     score = score + 300;
     break;
    case 3:
     score = score + 700;
     break;
    case 4:
     score = score + 1000;
     break;
   }

   level = parseInt(score/10000);
  }
  Start();
 }
}

function RemoveLines(){
 var obj,m=0;
 var isRemove = true;
 var searchPos = true;
 var del = new Array();
 for(var i=19; i>=0; i--){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + i + "#" + j);
   if(obj.style.background == Color[0]){
    isRemove = false;
   }
   else{
    searchPos = false;
   }
  }
  if(searchPos) {
   end = i;
   if(del.length>0){delLine=del;return true;}
   else{return false;}
  }
  if(isRemove) {del[m] = i; m++;}
  searchPos = true;
  isRemove = true;
 }
}

function DelLines(){
 var deleted = 0;
 var obj;
 for(var i=0; i<delLine.length; i++){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + delLine[i] + "#" + j);
   obj.style.background = Color[0];
  }
  deleted = deleted + 1;
  if(delLine.length>deleted)
  {
   if(delLine[i]-delLine[i+1]>1) ReDrawLine(delLine[i+1],delLine[i],deleted);
  }
 }
 ReDrawLine(end,delLine[delLine.length - 1],deleted);
}

function ReDrawLine(endline,startline,moveline){
 var obj;
 for(var i= startline - 1; i>endline; i--){
  for(var j=0; j<10; j++){
   obj = document.all("Main" + i + "#" + j);
   var oldcolor = obj.style.background;
   obj.style.background = Color[0];
   var rowid = i + moveline;
   obj = document.all("Main" + rowid + "#" + j);
   obj.style.background = oldcolor;
  }
 }
}

function MoveSquare(from,to){
 if(isBounds(to) == false) return false;
 var obj;
 loop:
 for(var i=0; i<to.length; i++){
  obj = document.all("Main" + to[i].rows + "#" + to[i].cols);
  if(obj.style.background != Color[0]){
   for(var j=0; j<from.length; j++)
    if(to[i].cols==from[j].cols&&to[i].rows==from[j].rows&&to[i].color==from[j].color)
     continue loop;
    return false
  }
 }
 return true;
}

function MoveCurSq(x,y,isRotate){
 NextSq = new Array(CurSq.length);
 for(var i=0; i<CurSq.length; i++){
  if(isRotate){
   var dx = CurSq[i].cols - CurSq[0].cols;
   var dy = CurSq[i].rows - CurSq[0].rows;
   NextSq[i] = new Square(CurSq[0].cols-dy,CurSq[0].rows+dx,CurSq[i].color);
  }
  else
   NextSq[i] = new Square(CurSq[i].cols+x,CurSq[i].rows+y,CurSq[i].color);
 }
 if(isRotate) reNextSq();
 if(MoveSquare(CurSq,NextSq) == false){
  for(var i=0; i<CurSq.length; i++){
   if((CurSq[i].rows==0&&CurSq[i].cols==Cols/2)||(CurSq[i].rows==0&&CurSq[i].cols==Cols/2-1))
    isOver = true;
  }
  return false;
 }

 clearDraw('Main',CurSq);
 CurSq = NextSq;
 reDraw('Main',CurSq);
 return true;
}

function reNextSq(){
 var minCols = SortSquare(NextSq,'Cols',false);
 var minRows = SortSquare(NextSq,'Rows',false);
 var maxCols = SortSquare(NextSq,'Cols',true);
 var maxRows = SortSquare(NextSq,'Rows',true);

 if(minCols<0)  changeNextSq('Cols',-minCols);
 if(minRows<0)  changeNextSq('Rows',-minRows);
 if(maxCols>9)  changeNextSq('Cols',9-maxCols);
 if(maxRows>19) changeNextSq('Rows',19-maxRows);
}

function changeNextSq(name,pos){
 for(var i=0; i<NextSq.length; i++){
  if(name="Rows")
   NextSq[i].rows = NextSq[i].rows + pos;
  else
   NextSq[i].cols = NextSq[i].cols + pos;
 }
}

function keyDown(){
 switch(event.keyCode){
  case 40:
   MoveCurSq(0,1,false);
   break;
  case 37:
   MoveCurSq(-1,0,false);
   break;
  case 38:
   MoveCurSq(0,0,true);
   break;
  case 39:
   MoveCurSq(1,0,false);
   break;
 }
}

function PauseGame(){
 if(pause.innerText == "暂停游戏"){
  isPause = true;
  pause.innerText = "继续游戏";
  pause.focus();
 }
 else{
  isPause = false;
  pause.innerText = "暂停游戏";
  pause.focus();
  Run();
 }
}

function OverGame(str){
 if(typeof(str)=="undefined") str = "你的得分:" + score +"。是否重玩游戏? ";
 else str = str + "你的得分:" + score +"。是否重玩游戏? ";

 var isOK = window.confirm(str);
 if(!isOK) {
  document.location.reload();
  window.close();
 }
 else{
  document.location.reload();
 }
}