当前位置: 首页 > 图文教程 > 网络编程 > Javascript > Javascript 对象的解释

Javascript
javascript 实现的类似hao123的多邮箱登录效果
不错的用resizeTo和moveTo两个函数实现窗口的“打乒乓球”效果
出现“不能执行已释放的Script代码”错误的原因及解决办法
“不能执行已释放的Script代码”错误的原因及解决办法
javascript入门·对象属性方法大总结
javascript入门·动态的时钟,显示完整的一些方法,新年倒计时
JavaScript 入门·JavaScript 具有全范围的运算符
用javascript实现代替marquee的滚动字幕效果代码
[原创]仿google adsense颜色选择器代码,从中易广告联盟程序提取
greenbrower用到的function.js代码集合
javascript flash下fromCharCode和charCodeAt方法使用说明
内部的小页面,用层制作,随机变色
javascript简写效果“神秘的眼睛”
用js写“算24”游戏的思路分析与实现代码
[原创]js循环输出图片,不足的要补0
json简单介绍
javascript 获取网页参数系统
[原创]js判断ie方法集锦(含正则)代码短小经典
javascript SocialHistory 检查访问者是否访问过某站点
[原创]js判断是否有中文的脚本_js判断中文方法集合

Javascript 对象的解释


出处:互联网   整理: 软晨网(RuanChen.com)   发布: 2009-09-12   浏览: 311 ::
收藏到网摘: n/a

ECMAScript没有像C++,Smalltalk,或者java中那样规矩的类,可是它支持通过执行分配空间的代码来创建对象、并初始化对象所有或者一部分属性的构造器。 所有的构造器都是对象,而并非所有的对象都是构造器.每个构造器都有一个用来实现原型继承、共享属性的Prototype属性。对象通过new 表达式创建;比如,new String("A String") 创建了一个String对象。没有通过new而直接调用构造器将有返回值,返回的类型将取决于构造器。例如String("A String")产生一个原始的类型的字符串而不是一个对象。
ECMAScript支持基于原型的继承。每个构造器都有一个与之关联的原型,而且通过此构造器创建的对象都有一个与构造器原型关联的隐式引用(称为,对象的原型)。进一步说,一个原型可能有一个对其原型的非空隐式引用……,这被称为,原型链。当一个引用指向对象的属性,这个引用指向原型链中的第一个对象的以此为名的属性。换句话说,第一次,这个直接关联的对象,将为这个属性被检查。如果这个对象包含以此为名的属性,这个属性就是引用指向的属性。如过这个对象不包含以此为名的属性,那么这个对象的原型将会被继续检查……
原文:
Object
ECMAScript does not contain proper classes such as those in C++, Smalltalk, or Java, but rather,supports constructors which create objects by executing code that allocates storage for the objects and initialises all or part of them by assigning initial values to their properties. All constructors are objects,but not all objects are constructors. Each constructor has a Prototype property that is used to implement prototype-based inheritance and shared properties. Objects are created by using constructors in new expressions; for example, new String("A String") creates a new String object. Invoking a constructor without using new has consequences that depend on the constructor. For example,String("A String") produces a primitive string, not an object.
ECMAScript supports prototype-based inheritance. Every constructor has an associated prototype, and every object created by that constructor has an implicit reference to the prototype (called the object's prototype) associated with its constructor. Furthermore, a prototype may have a non-null implicit reference to its prototype, and so on; this is called the prototype chain. When a reference is made to a property in an object, that reference is to the property of that name in the first object in the prototype chain that contains a property of that name. In other words, first the object mentioned directly is examined for such a property; if that object contains the named property, that is the property to which the reference refers; if that object does not contain the named property, the prototype for that object is examined next; and so on.